skip to main content
10.1145/1621841.1621886acmconferencesArticle/Chapter ViewAbstractPublication PagesmindtrekConference Proceedingsconference-collections
research-article

Emotional access and interaction with videos

Published: 30 September 2009 Publication History

Abstract

Our cognition, creativity and health are highly influenced by our emotions, playing an important role in our lives. Video has the power to generate emotions as no other medium can, and it is an excellent tool for displaying affective information too [1]. Technological developments and the trends for media convergence are turning video into a dominant and pervasive medium. We access video on the web, capture and transmit it with our mobile phones, and keep the ones we treasure the most. In the Emotional Video Album, users collect, access and interact with videos, based on videos' affective contents and properties, and their own emotional profiles, choices or current states.

References

[1]
Ashby F., Valentin V., and Turken U., Jan 2002. The effects of positive affect and arousal on working memory and executive attention. Emotional Cognition: From Brain to Behaviour.
[2]
Bardzell S., 2008. Understanding Emotional Responses to Navigating Among Amateur videos: First Results. Emotion in HCI: Joint Proceedings of the 2005, 2006, and 2007 International Workshops., 172--174.
[3]
Chambel, T. and Guimarães, N. 2002. Context perception in video-based hypermedia spaces. ACM Hypertext and Hypermedia, College Park, MD, USA, pp. 85--94.
[4]
Chang B., and Ungar D., 1993. Animation: from cartoons to the user interface. Proceedings of the 6th annual ACM symposium on User Interface Software and Technology.
[5]
Doherty J., Girgensohn A., Helfman J., Shipman F., and Wilcox L., Nov 2003. Detail-on demand hypervideo. Multimedia '03: Proceedings of the eleventh ACM international conference on Multimedia.
[6]
Ekman, P. 1992. Are there basic emotions? Psychological Review, 99(3):550--553.
[7]
Herbon A., Oehme A., and Zentsch E., Jan 2006. Emotions in ambient intelligence--an experiment on how to measure affective states. zmms.tu-berlin.de.
[8]
Humaine, Sep 2007. D3k "pre-completion report on blueprint volume" workpackage 3 deliverable.
[9]
Isen A. M., Daubman K. A., and Nowicki G. P., 1987. Positive affect facilitates creative problem solving. Journal of personality and social psychology, 52:1122--31.
[10]
Money A. G., Agius H., 2008. Are Affective Video Summaries Feasible? Emotion in HCI: Joint Proceedings of the 2005, 2006, and 2007 International Workshops, page 142--149.
[11]
Norman, D. A. 2004. Emotional Design: why we love (or hate) everyday things. New York: Basic Books.
[12]
Picard R., Wexelblat A., and Nass C., Apr 2002. Future interfaces: social and emotional. CHI '02: extended abstracts on Human factors in computing systems.
[13]
Russell J., 1980. A circumflex model of affect. Journal of Personality and Social Psychology, 39:1161--1178.
[14]
Scherer KR., 2005. What are emotions? and how can they be measured? Social Science Information, 44(4):695.
[15]
Shneiderman, B. Designing for fun: How can we design user interfaces to be more fun? Interactions 11, 5 (Sep.-Oct. 2004), 48--50.
[16]
Yoo H. and Cho S., 2007. Video scene retrieval with interactive genetic algorithm, Multimedia Tools and Applications, 34, September. pp. 317--336.

Cited By

View all
  • (2015)Affective contents of cross-cultural audiovisual experienceProceedings of the 19th International Academic Mindtrek Conference10.1145/2818187.2818294(82-88)Online publication date: 22-Sep-2015
  • (2015)ViMood: Using social emotions to improve video indexing2015 12th Annual IEEE Consumer Communications and Networking Conference (CCNC)10.1109/CCNC.2015.7158073(761-766)Online publication date: Jan-2015

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
MindTrek '09: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
September 2009
254 pages
ISBN:9781605586335
DOI:10.1145/1621841
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 September 2009

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Research-article

Conference

MindTrek '09
Sponsor:
MindTrek '09: Academic MindTrek 2009
September 30 - October 2, 2009
Tampere, Finland

Acceptance Rates

Overall Acceptance Rate 110 of 207 submissions, 53%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)4
  • Downloads (Last 6 weeks)1
Reflects downloads up to 05 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2015)Affective contents of cross-cultural audiovisual experienceProceedings of the 19th International Academic Mindtrek Conference10.1145/2818187.2818294(82-88)Online publication date: 22-Sep-2015
  • (2015)ViMood: Using social emotions to improve video indexing2015 12th Annual IEEE Consumer Communications and Networking Conference (CCNC)10.1109/CCNC.2015.7158073(761-766)Online publication date: Jan-2015

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media