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Creating game bots in a few easy steps

Published: 30 September 2009 Publication History

Abstract

This paper describes the content of our tutorial concerned with the development of artificial intelligence for virtual characters in computer games, so-called bots. The Pogamut platform was chosen for this tutorial.

References

[1]
Burkert, O., Kadlec, R., Gemrot, J., Bída, M., Havlíček, J., Dörfler, M., Brom, C. 2007. Towards fast prototyping of IVAs behavior: Pogamut 2 In: Proceedings of 7th International Conference on Inteligent Virtual Humans, LNCS Vol. 4722. Paris, France. Springer-Verlag, Berlin.
[2]
Cooper, S., Dann, W., Pausch, R. 2003. Teaching Objects-first In Introductory Computer Science. In Proceedings of the SIGCSE technical symposium on Computer science education (Reno, Nevada, USA). ACM New York, NY, USA. 191--195. DOI=http://doi.acm.org/10.1145/611892.611966
[3]
Gebhard, P. 2005. ALMA - A Layered Model of Affect. In: Proceedings of the Fourth International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS'05), 29--36, Utrecht. URL: http://www.dfki.de/~gebhard/alma/index.html {5.6.2009}
[4]
Gemrot. J. 2009. Joint behaviour for virtual humans. Master thesis. Charles University in Prague
[5]
Pogamut project homepage, URL: http://artemis.ms.mff.cuni.cz/pogamut {20.6.2009}
[6]
Reynolds, C. 1999. Steering Behaviors for Autonomous Characters. In Game Developers Conference 1999

Cited By

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  • (2020)Demystifying Social Bots: On the Intelligence of Automated Social Media ActorsSocial Media + Society10.1177/20563051209392646:3Online publication date: 1-Sep-2020

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Published In

cover image ACM Conferences
MindTrek '09: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
September 2009
254 pages
ISBN:9781605586335
DOI:10.1145/1621841
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 September 2009

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Author Tags

  1. Java
  2. Unreal Tournament 2004
  3. decision making
  4. virtual agents

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  • Research-article

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MindTrek '09
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MindTrek '09: Academic MindTrek 2009
September 30 - October 2, 2009
Tampere, Finland

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Overall Acceptance Rate 110 of 207 submissions, 53%

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View all
  • (2020)Demystifying Social Bots: On the Intelligence of Automated Social Media ActorsSocial Media + Society10.1177/20563051209392646:3Online publication date: 1-Sep-2020

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