skip to main content
10.1145/1621841.1621889acmconferencesArticle/Chapter ViewAbstractPublication PagesmindtrekConference Proceedingsconference-collections
research-article

Workshop: game design for social networks

Published: 30 September 2009 Publication History

Abstract

Game Design for Social Networks is a one-day workshop where the participants will learn about creating and designing game concepts for online social networking platforms, such as Facebook and Twitter. The workshop will center around exercises that enable participants to come up with new game concepts. Participants will also be able to bring existing ideas to the workshop, and have a chance to refine them through the analytical design approaches introduced throughout the day. This paper outlines the theoretical backgrounds of the workshop.

References

[1]
Mayer, A. 2009. Ten Reasons that Social Games May Eat the Casual Market. http://www.insidesocialgames.com/2009/02/10/ten-reasons-that-social-games-may-eat-the-casual-market/
[2]
Järvinen, A. 2009. Game Design for Social Networks. Sandbox 2009: ACM SIGGRAPH Video Game Proceedings.
[3]
Laurel, B 2003. (Ed.) Design Research. Methods and Perspectives. MIT Press.
[4]
Saffer, D. 2007. Designing for Interaction: Creating Smart Applications and Clever Devices. New Riders.
[5]
Salen, K&Zimmerman, E. 2004. Rules of Play. Game Design Fundamentals. MIT Press.

Cited By

View all
  • (2018)The structure of affection descriptors for social network gameMultimedia Tools and Applications10.1007/s11042-012-1310-y68:2(375-389)Online publication date: 30-Dec-2018
  • (2018)Factors Influencing Adoption of Mobile Social Network Games (M-SNGs): The Role of AwarenessInformation Systems Frontiers10.1007/s10796-018-9868-1Online publication date: 13-Jun-2018
  • (2017)Why do players purchase in mobile social network games? An examination of customer engagement and of uses and gratifications theoryProgram10.1108/PROG-12-2016-007851:3(259-277)Online publication date: 5-Sep-2017
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
MindTrek '09: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
September 2009
254 pages
ISBN:9781605586335
DOI:10.1145/1621841
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 September 2009

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Facebook
  2. Twitter
  3. game design
  4. interaction design
  5. social media
  6. social networks

Qualifiers

  • Research-article

Conference

MindTrek '09
Sponsor:
MindTrek '09: Academic MindTrek 2009
September 30 - October 2, 2009
Tampere, Finland

Acceptance Rates

Overall Acceptance Rate 110 of 207 submissions, 53%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)2
  • Downloads (Last 6 weeks)1
Reflects downloads up to 05 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2018)The structure of affection descriptors for social network gameMultimedia Tools and Applications10.1007/s11042-012-1310-y68:2(375-389)Online publication date: 30-Dec-2018
  • (2018)Factors Influencing Adoption of Mobile Social Network Games (M-SNGs): The Role of AwarenessInformation Systems Frontiers10.1007/s10796-018-9868-1Online publication date: 13-Jun-2018
  • (2017)Why do players purchase in mobile social network games? An examination of customer engagement and of uses and gratifications theoryProgram10.1108/PROG-12-2016-007851:3(259-277)Online publication date: 5-Sep-2017
  • (2012)Serious social games: Designing a business simulation game2012 IEEE International Games Innovation Conference10.1109/IGIC.2012.6329843(1-4)Online publication date: Sep-2012
  • (2011)Why do people play social network games?Computers in Human Behavior10.1016/j.chb.2010.11.01027:2(852-861)Online publication date: Mar-2011

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media