skip to main content
10.1145/1631272.1631439acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
short-paper

Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived quality

Authors Info & Claims
Published:19 October 2009Publication History

ABSTRACT

There is an increasing trend to include streamed video data in 3D environments. Such environments allow potentially several concurrently visible videos on a single display device, and consequently, network and processing bottlenecks. As a first step towards an avoidance of such problems, we have performed subjective assessments using a 3D application prototype to determine how positioning of video in the 3D environment influences the user perception of reduced-quality videos. Using video clips from several genres, we have compared the influence of various ways to reduce video quality and users' perception of degraded quality. We evaluated the influence of distance and angle of the placement.

References

  1. FFmpeg. http://www.ffmpeg.org/ (2009).Google ScholarGoogle Scholar
  2. OGRE. http://www.ogre3d.org/ (2009).Google ScholarGoogle Scholar
  3. Eichhorn, A., and Ni, P. Pick your Layers wisely -- A Quality Assessment of H.264 Scalable Video Coding for Mobile Devices. In IEEE International Conference on Communications (2009). Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. International Telecommunications Union. ITU-T P.910. Subjective video quality assessment methods for multimedia applications, 1999.Google ScholarGoogle Scholar
  5. International Telecommunications Union -- Radiocommunication sector. ITU-R BT.500-11. Methodology for the subjective assessment of the quality of television picture, 2002.Google ScholarGoogle Scholar
  6. Knoche, H. O., and Sasse, M. A. The sweet spot: how people trade off size and definition on mobile devices. In MM '08: Proceeding of the 16th ACM international conference on Multimedia (New York, NY, USA, 2008), ACM, pp. 21--30. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. McCarthy, J. D., Sasse, M. A., and Miras, D. Sharp or Smooth?: Comparing the Effects of Quantization vs. Frame Rate for Streamed Video. In Proc. of the SIGCHI Conf. on Human Factors in Computing Systems (2004), pp. 535--542. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Ni, P., Eichhorn, A., Griwodz, C., and Halvorsen, P. Fine-Grained Scalable Streaming from Coarse-Grained Videos. In Proc. of NOSSDAV (2009). Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. The Blender Foundation. Big Buck Bunny. http://www.bigbuckbunny.org (2008).Google ScholarGoogle Scholar
  10. Yankee Group. Advertising and Games: 2007 In--Game Advertising Forecast. http://www.yankeegroup.com/ResearchDocument.do?id=16395.Google ScholarGoogle Scholar

Index Terms

  1. Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived quality

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          MM '09: Proceedings of the 17th ACM international conference on Multimedia
          October 2009
          1202 pages
          ISBN:9781605586083
          DOI:10.1145/1631272

          Copyright © 2009 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 19 October 2009

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • short-paper

          Acceptance Rates

          Overall Acceptance Rate995of4,171submissions,24%

          Upcoming Conference

          MM '24
          MM '24: The 32nd ACM International Conference on Multimedia
          October 28 - November 1, 2024
          Melbourne , VIC , Australia

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader