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Remixing realities: distributed studios for collaborative creativity

Published: 26 October 2009 Publication History

Abstract

Collaborative Virtual Environments (CVEs) can support interdisciplinary, heterogeneous geographically distributed creative teams. However research and commercial approaches to CVEs to support creative work have focused on implementation, paying little attention to the design of the virtual place that the system creates.
Over the last ten years CVEs have moved out of the lab and into mass-market commercial deployment. Significant investment in virtual worlds (perhaps half a billion dollars in 2008 [3]) has seen technical advances, but the design of the virtual places has not advanced in a comparable manner. Just as in 1998, they still default to the Virtual Office, with avatars on chairs facing a virtual presentation screen.
I am developing a set of design principles for virtual collaborative place, through a process of iterative design. In this process, five draft principles have been derived from existing theories of collaboration and creative place, and from exploratory ethnographic enquiries into real and virtual creative places [4].
The draft design principles are: 1. Support Reconfiguration, 2. Mix Realities, 3. Control Access, 4. Be A/Synchronous, 5. Transform Space into Inhabited Place.
Now I am expressing the principles in prototypes which will be introduced into the environments of working distributed creative teams in a programme of action research.

References

[1]
Frécon, E.&Nööu, A. 1998, 'Building distributed virtual environments to support collaborative work', ACM VRST 1998, ed. J. Shieh, ACM Press, 105--114.
[2]
Immersive Work Spaces http://immersivespaces.com/
[3]
Virtual Worlds Management, 2008, $594 million Invested in 63 Virtual Worlds-Related Companies in 2008, http://www.virtualworldsmanagement.com/2008/full.html
[4]
Weiley. V.,&Pisan, Y., 2008, 'The Distributed Studio: Towards a Theory of Virtual Place for Creative Collaboration', Proc. Australasian CHI Conference (OZCHI 2008), Cairns, QLD, December 8-12, 2008, ACM Press.

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                    cover image ACM Conferences
                    C&C '09: Proceedings of the seventh ACM conference on Creativity and cognition
                    October 2009
                    520 pages
                    ISBN:9781605588650
                    DOI:10.1145/1640233

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                    Association for Computing Machinery

                    New York, NY, United States

                    Publication History

                    Published: 26 October 2009

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                    Author Tags

                    1. creativity support
                    2. geographically distributed collaboration
                    3. mixed reality
                    4. place
                    5. practice-based research

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                    C&C '09
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                    C&C '09: Creativity and Cognition 2009
                    October 26 - 30, 2009
                    California, Berkeley, USA

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                    Overall Acceptance Rate 108 of 371 submissions, 29%

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