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Predicting successful completion of online collaborative animation projects

Published: 26 October 2009 Publication History

Abstract

Online creative collaboration projects are started every day, but many fail to produce new artifacts of value. In this poster, we address the question of why some of these projects succeed and others fail. Our quantitative analysis of 892 online collaborative animation projects, or "collabs," indicates that the early presence of organizational and structural elements, particularly those of a technical nature, can predict successful completion.

References

[1]
Luther, K. and Bruckman, A. Leadership in online creative collaboration. Proc. CSCW 2008, ACM (2008), 343--352.
[2]
Peng, C. J. and So, T. H. Logistic Regression Analysis and Reporting: A Primer. Understanding Statistics 1, 1 (2002), 31--70.
[3]
Soloway, E., Guzdial, M., and Hay, K. E. Learner-centered design: the challenge for HCI in the 21st century. interactions 1, 2 (1994), 36--48.

Cited By

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  • (2024)“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things DoneACM Transactions on Computer-Human Interaction10.1145/365260331:4(1-36)Online publication date: 19-Sep-2024
  • (2022)Many Destinations, Many Pathways: A Quantitative Analysis of Legitimate Peripheral Participation in ScratchProceedings of the ACM on Human-Computer Interaction10.1145/35551066:CSCW2(1-26)Online publication date: 11-Nov-2022
  • (2022)An In-Depth Analysis of Occasional and Recurring Collaborations in Online Music Co-creationACM Transactions on Social Computing10.1145/34938004:4(1-40)Online publication date: 29-Jan-2022
  • Show More Cited By

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Published In

cover image ACM Conferences
C&C '09: Proceedings of the seventh ACM conference on Creativity and cognition
October 2009
520 pages
ISBN:9781605588650
DOI:10.1145/1640233

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In-Cooperation

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 October 2009

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Author Tags

  1. animation
  2. leadership
  3. online communities
  4. online creative collaboration
  5. predicting success
  6. social computing

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  • Poster

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C&C '09
Sponsor:
C&C '09: Creativity and Cognition 2009
October 26 - 30, 2009
California, Berkeley, USA

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Overall Acceptance Rate 108 of 371 submissions, 29%

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Cited By

View all
  • (2024)“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things DoneACM Transactions on Computer-Human Interaction10.1145/365260331:4(1-36)Online publication date: 19-Sep-2024
  • (2022)Many Destinations, Many Pathways: A Quantitative Analysis of Legitimate Peripheral Participation in ScratchProceedings of the ACM on Human-Computer Interaction10.1145/35551066:CSCW2(1-26)Online publication date: 11-Nov-2022
  • (2022)An In-Depth Analysis of Occasional and Recurring Collaborations in Online Music Co-creationACM Transactions on Social Computing10.1145/34938004:4(1-40)Online publication date: 29-Jan-2022
  • (2014)EnsembleProceedings of the 17th ACM conference on Computer supported cooperative work & social computing10.1145/2531602.2531638(745-755)Online publication date: 15-Feb-2014
  • (2010)Supporting and transforming leadership in online creative collaborationCHI '10 Extended Abstracts on Human Factors in Computing Systems10.1145/1753846.1753888(2931-2934)Online publication date: 9-Apr-2010
  • (2010)Flash Collabs: Collaborative Innovation Networks in Online Communities of AnimatorsProcedia - Social and Behavioral Sciences10.1016/j.sbspro.2010.04.0672:4(6571-6581)Online publication date: 2010

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