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THE WAY I SEE IT
The transmedia design challenge: technology that is pleasurable and satisfying

Published: 01 January 2010 Publication History
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References

[1]
Jenkins, H. "Transmedia Storytelling: Moving Characters From Books to Films to Video Games Can Make Them Stronger and More Compelling." Technology Review (2003); http://www.technologyreview.com/Biotech/13052/
[2]
Jenkins, H. Convergence Culture: Where Old and New Media Collide. New York: New York University Press, 2006.
[3]
Kolko, J. "On Creation and Consumption." interactions 16, no. 5: 2009, 80.

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cover image Interactions
Interactions  Volume 17, Issue 1
Tangible Interaction = Form + Computing
January + February 2010
75 pages
ISSN:1072-5520
EISSN:1558-3449
DOI:10.1145/1649475
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 01 January 2010
Published in INTERACTIONS Volume 17, Issue 1

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  • (2011)Minu ViljandiProceedings of the 5th International Conference on Theory and Practice of Electronic Governance10.1145/2072069.2072124(305-308)Online publication date: 26-Sep-2011
  • (2011)Exploring the effects of enabling Web 2.0 in e-government services2011 IEEE International Conference on Information Reuse & Integration10.1109/IRI.2011.6009607(507-512)Online publication date: Aug-2011

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