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AFFINE '09: Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots
ACM2009 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
ICMI-MLMI '09: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERFACES/WORKSHOP ON MACHINE LEARNING FOR MULTIMODAL INTERFACES Boston Massachusetts 6 November 2009
ISBN:
978-1-60558-692-2
Published:
06 November 2009
Sponsors:
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Abstract

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research-article
A natural head pose and eye gaze dataset
Article No.: 1, Pages 1–4https://doi.org/10.1145/1655260.1655261

We present a new dataset, ideal for Head Pose and Eye Gaze Estimation algorithm testings. Our dataset was recorded using a monocular system, and no information regarding camera or environment parameters is offered, making the dataset ideal to be tested ...

research-article
Evaluating emotional algorithms using psychological scales
Article No.: 2, Pages 1–6https://doi.org/10.1145/1655260.1655262

Evaluating the effectiveness of emotional algorithms is a challenge in the research of affective computing. This paper presents an evaluation method using psychological scales. Affective interfaces and artifacts generated by different emotional ...

research-article
Hybrid text affect sensing system for emotional language analysis
Article No.: 3, Pages 1–4https://doi.org/10.1145/1655260.1655263

It is argued that for a computer to be able to interact with humans it needs to have the communication skills of humans. One of the main skills of human computer intelligent interaction is the affective aspect of communication, and language is one of ...

research-article
Towards an intelligent affective multimodal virtual agent for uncertain environments
Article No.: 4, Pages 1–4https://doi.org/10.1145/1655260.1655264

Affective interaction between a user and a virtual agent must be believable. The virtual actor has to behave properly, to have the capacity to talk in natural language and to express some affectivity. For achieving this goal, it is basic to provide the ...

research-article
A Wizard-of-Oz game for collecting emotional audio data in a children-robot interaction
Article No.: 5, Pages 1–3https://doi.org/10.1145/1655260.1655265

In this paper, we focus on the recording protocol for gathering emotional audio data during interactions between the Nao robot and children. The robot is operated by a Wizard-of-Oz, according to strategies meant to elicit vocal expressions of emotions ...

research-article
An integrated approach to emotional speech and gesture synthesis in humanoid robots
Article No.: 6, Pages 1–4https://doi.org/10.1145/1655260.1655266

This paper describes an integrated approach to recognizing and generating affect on a humanoid robot as it interacts with a human user. We describe a method for detecting basic affect signals in the user's speech input and generate appropriately chosen ...

research-article
Appraising emotional events during a real-time interactive game
Article No.: 7, Pages 1–5https://doi.org/10.1145/1655260.1655267

Interactive virtual agents now commonly display facial expressions of emotions. Most of these expressions are triggered using a finite set of labeled emotions, e.g. the six basic emotions (a single expression being assigned to each emotion). However, ...

research-article
Expressive virtual modalities for augmenting the perception of affective movements
Article No.: 8, Pages 1–7https://doi.org/10.1145/1655260.1655268

Recent progress in augmented reality enables them to be integrated in performing arts applications. So-called "augmented performances" are set up around the world, providing the audience with a new experience. As artistic tools, augmentation elicits ...

research-article
An exploration of user engagement in HCI
Article No.: 9, Pages 1–3https://doi.org/10.1145/1655260.1655269

Engagement is a concept of the utmost importance in human computer interaction, not only for informing the design and implementation of interfaces, but also for enabling more sophisticated interfaces capable of adapting to users. While the notion of ...

research-article
Designing a game companion for long-term social interaction
Article No.: 10, Pages 1–3https://doi.org/10.1145/1655260.1655270

The ability to understand the user's affective states and expressions is an important requirement for a robot companion. In this paper we focus on an interaction scenario where an iCat robot plays chess with children. We discuss the challenges to ...

research-article
Postural expressions of emotion in a motion captured database and in a humanoid robot
Article No.: 11, Pages 1–2https://doi.org/10.1145/1655260.1655271

Humanoid robots need to be endowed with the capacity to express emotions using full body postures. In this paper we describe how a motion capture database was collected and labelled. We explain how we use it for the specification of a lexicon of ...

Contributors
  • Uppsala University
  • Paris-Saclay University
  • Panteion University of Social and Political Sciences
  • KTH Royal Institute of Technology

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