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Appraising emotional events during a real-time interactive game

Published: 06 November 2009 Publication History

Abstract

Interactive virtual agents now commonly display facial expressions of emotions. Most of these expressions are triggered using a finite set of labeled emotions, e.g. the six basic emotions (a single expression being assigned to each emotion). However, theories of emotions suggest that emotion is a componential evaluation process, during which sequential facial expressions reflect various information about the ongoing evaluation. This paper presents an implementation of an event based facial animation system based on Scherer's Component Process Theory of emotions. Our application generates appraisal events during a real-time game interaction with a user. The MARC virtual character is used to displays sequential facial expressions reflecting the evaluation process of these game events in real-time.

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cover image ACM Conferences
AFFINE '09: Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots
November 2009
47 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 November 2009

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Author Tags

  1. event appraisal
  2. facial expressions
  3. real-time affective interaction

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  • (2023)Combination Probability in Finite State Machine Model for Intelligent Agent of Educational Game “I LOve Maratua”Advances in Intelligent Systems, Computer Science and Digital Economics IV10.1007/978-3-031-24475-9_22(252-265)Online publication date: 29-Jan-2023
  • (2021)An Architecture for Emotional Facial Expressions as Social SignalsIEEE Transactions on Affective Computing10.1109/TAFFC.2019.290620012:2(293-305)Online publication date: 1-Apr-2021
  • (2020)Real-time simulation of virtual humans' emotional facial expressions, harnessing autonomic physiological and musculoskeletal controlProceedings of the 20th ACM International Conference on Intelligent Virtual Agents10.1145/3383652.3423904(1-8)Online publication date: 20-Oct-2020
  • (2016)Virtual General Game Playing AgentIntelligent Virtual Agents10.1007/978-3-319-47665-0_56(464-469)Online publication date: 19-Oct-2016
  • (2015)The Effect of Wrinkles, Presentation Mode, and Intensity on the Perception of Facial Actions and Full-Face Expressions of LaughterACM Transactions on Applied Perception10.1145/269925512:1(1-21)Online publication date: 17-Feb-2015
  • (2015)Perception of congruent facial and kinesthetic expressions of emotionsProceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction (ACII)10.1109/ACII.2015.7344697(993-998)Online publication date: 21-Sep-2015
  • (2015)Gestural and Postural Reactions to Stressful EventProceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction (ACII)10.1109/ACII.2015.7344696(988-992)Online publication date: 21-Sep-2015
  • (2014)The Impact of Combining Kinesthetic and Facial Expression Displays on Emotion Recognition by UsersInternational Journal of Human-Computer Interaction10.1080/10447318.2014.94127630:11(904-920)Online publication date: 30-Sep-2014
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  • (2013)Clustering approach to characterize haptic expressions of emotionsACM Transactions on Applied Perception10.1145/2536764.253676810:4(1-20)Online publication date: 1-Oct-2013
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