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A grid infrastructure for online games

Published: 24 November 2009 Publication History

Abstract

Running Jake2 (Quake2 port to Java) on a grid is not a trivial task. For that purpose, we had to migrate a networking client-server model to a grid-based model. Online games are just computational systems that can benefit from this migration, in particular in the management and optimization of resources (i.e. processor and memory usage), as needed to get improved load balancing, more scalability, and low latency from the server side.

References

[1]
Stephen Jarvis, Nigel Thomas, and Aad van Moorsel, "Open issues in grid performability", I. J. Of Simulation, vol 5, pp. 3--12, 2004.
[2]
Nigel Thomas, "Challenges and opportunities in grid performability", Technical Report 842, School Of Computing Science, University Of Newcastle Upon Tyne, School Of Computing Science, Claremont Tower.
[3]
Sergio Caltagirone, Matthew Keys, Bryan Schlief and Mary Jane Willshire, "Architecture for a massively multiplayer online role playing game engine", Journal of Computing Sciences vol 18, pp. 105--116, December 2002.
[4]
G. Deen, M. Hammer, J. Bethencourt, I. Eiron, J. Thomas, J. H. Kaufman, "Running Quake II on a Grid", IBM Systems Journal, vol 45, 2006, pp. 21--44.
[5]
James Kaufman, Tobin Lehman, Glenn Deen, John Thomas, "OptimalGrid -- autonomic computing on the Grid", developerWorks.
[6]
Ice: http://www.zeroc.com/, last access 22-01-09.
[7]
GridGain: http://www.gridgain.com/, last access 22-01-09.
[8]
Optimal Grid: http://www.alphaworks.ibm.com/tech/optimalgrid, last access 22-01-09.
[9]
Jake2: http://bytonic.de/html/jake2.html, last access 22-01-09.
[10]
Unofficial Jake2 Resource Jake2: https://wiki.inchemnitz.de/bin/view/RST/Jake2, last access 22-01-09.

Cited By

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  • (2013)The Challenge of Service Level Scalability for the CloudCloud Computing Advancements in Design, Implementation, and Technologies10.4018/978-1-4666-1879-4.ch003(37-48)Online publication date: 2013
  • (2011)The Challenge of Service Level Scalability for the CloudInternational Journal of Cloud Applications and Computing10.4018/ijcac.20110101031:1(34-44)Online publication date: 1-Jan-2011

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cover image ACM Other conferences
ICIS '09: Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
November 2009
1479 pages
ISBN:9781605587103
DOI:10.1145/1655925
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 November 2009

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Author Tags

  1. MMOGs
  2. first person shooter
  3. grid computing
  4. online games

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Cited By

View all
  • (2013)The Challenge of Service Level Scalability for the CloudCloud Computing Advancements in Design, Implementation, and Technologies10.4018/978-1-4666-1879-4.ch003(37-48)Online publication date: 2013
  • (2011)The Challenge of Service Level Scalability for the CloudInternational Journal of Cloud Applications and Computing10.4018/ijcac.20110101031:1(34-44)Online publication date: 1-Jan-2011

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