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Usability evaluation for history educational games

Published:24 November 2009Publication History

ABSTRACT

The potential for integration of digital games and learning becomes ever more significant recently. One of the goals in educational game design is to create engaging and immersive learning experiences for delivering specified learning goals, outcomes and experiences. However, there is limited number of research done on game usability or quality of game user interface. Failure to design usable game interfaces can interfere with the larger goal of creating a compelling experience for users and can have a negative effect on the overall quality and success of a game. In this paper, we review usability problems identified by previous researchers and propose a history educational game design which includes pedagogical and game design component. Some snapshots of our game module are also presented. Finally we present a usability evaluation method for history educational game design. From our critical literature reviews, we also proposed six constructs which are interface, mechanics, gameplay, playability, feedback and immersion for usability evaluation.

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    • Published in

      cover image ACM Other conferences
      ICIS '09: Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
      November 2009
      1479 pages
      ISBN:9781605587103
      DOI:10.1145/1655925

      Copyright © 2009 ACM

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      Publication History

      • Published: 24 November 2009

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