skip to main content
10.1145/1666611.1666621acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

An education method for VR content creation using groupwork

Published:16 December 2009Publication History

ABSTRACT

VR content creation is a comprehensive development, and it requires a variety of skills, not only sensing technology and computer graphics techniques, but also aesthetic design and storytelling, for completing the project. A groupwork-based project is a suitable approach for creating a VR application, because the group members can exert their full powers in their special fields by collaborating with each other.

Students learn best when they are actively involved in the process, such as in group discussion and field work. These groupwork projects are also effective in improving their collaboration skills.

This paper introduces an education method for creating virtual reality content by means of groupwork, and shows the advantages of this method.

Skip Supplemental Material Section

Supplemental Material

References

  1. Castro, G. M., Saez, P. L., Lopez, J. E. N., and Dorado, R. G. 2007. Knowledge Creation Process: Theory and Empirical Evidence from Knowledge-Intensive Firms, Palgrave Macmillan.Google ScholarGoogle Scholar
  2. Young, J. W. 1988. Technique for Producing Ideas, Natl Textbook Co Trade.Google ScholarGoogle Scholar
  3. Douglas, T. 1978. Basic Groupwork, International Universities Press, Inc.Google ScholarGoogle Scholar
  4. Csikszentmihalyi, M. 1990. Flow: The Psychology of Optimal Experience, Harper and Row.Google ScholarGoogle Scholar
  5. Higuchi T.: Idea Marathon, http://www.idea-marathon.net/en/Google ScholarGoogle Scholar
  6. Baker, M., Rudd, R., and Pomeroy, C. 2001. Relationships between critical and creative thinking, Journal of Southern Agricultural Education, 51(1), 173--188.Google ScholarGoogle Scholar
  7. Paul, R., and Elder, L. 2005. The Thinker's Guide to The Nature and Functions of Critical&Creative Thinking, Foundation for Critical Thinking.Google ScholarGoogle Scholar
  8. Yabu, H., Kamada, Y., Takahashi, M., Kawarazuka, Y., and Miyata, K. 2005. Ton2: A VR Application With Novel Interaction Method Using Displacement Data, ACM SIGGRAPH 2005 E-Tech. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Noda, T., Nomura, K., Komuro, N., Tao, Z., Yang, C., and Miyata, K. 2008. Landscape Bartender: Landscape Generation Using a Cocktail Analogy, ACM SIGGRAPH 2008 New Tech Demo (SIGGRAPH Core). Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Taura, T., Nagai, Y., and Tanaka, S. 2005. Design Space Blending-A Key for Creative Design, International Conference on Engineering Design 05.Google ScholarGoogle Scholar
  11. Nagai, Y., and Taura, T. 2006. Formal Description of Concept-Synthsizing Process for Creative Design, Design Computing and Cognition, Part 6, 443--460.Google ScholarGoogle Scholar
  12. Chiu, I., and Shu, L. H. 2007. Using language as related stimuli for concept generation, AI EDAM, 21(02), 103--121.Google ScholarGoogle Scholar

Index Terms

  1. An education method for VR content creation using groupwork

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        SIGGRAPH ASIA '09: ACM SIGGRAPH ASIA 2009 Educators Program
        December 2009
        113 pages
        ISBN:9781450379335
        DOI:10.1145/1666611
        • Program Chair:
        • Ayumi Miyai

        Copyright © 2009 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 16 December 2009

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article

        Acceptance Rates

        Overall Acceptance Rate178of869submissions,20%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader