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A virtual Kanji puzzle game based on 3D graphics and an intuitive inputting device

Published: 16 December 2009 Publication History

Abstract

Nowadays, many people are concerned about their Kanji education level, when a child asks the parents about Kanji, or when they have to use Kanji expression in their works. For this reason, many computer games have been developed for learning and practicing Kanji.

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[1]
ARToolkit http://www.hitl.washington.edu/artoolkit

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  • (2010)The Video Cube Puzzle: On Investigating Temporal CoordinationEntertainment Computing - ICEC 201010.1007/978-3-642-15399-0_18(193-204)Online publication date: 2010

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cover image ACM Conferences
SIGGRAPH ASIA '09: ACM SIGGRAPH ASIA 2009 Sketches
December 2009
45 pages
ISBN:9781450379366
DOI:10.1145/1667146
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 16 December 2009

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  • Research-article

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SA09
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SA09: SIGGRAPH ASIA 2009
December 16 - 19, 2009
Yokohama, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2010)The Video Cube Puzzle: On Investigating Temporal CoordinationEntertainment Computing - ICEC 201010.1007/978-3-642-15399-0_18(193-204)Online publication date: 2010

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