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Real-time global illumination for dynamic scenes

Published: 03 August 2009 Publication History

Abstract

Global illumination is an important factor in creating realistic scenes and provides visual cues for understanding scene geometry. However, global illumination is very costly and only recently has it become viable to render scenes with global-illumination effects at interactive frame rates by exploiting the parallelism and programmability of modern GPUs.
This course provides a concise overview of recent GPU-based global-illumination techniques that support fully dynamic scenes, compares them, and discusses their various strengths and weaknesses. After introducing the necessary foundation (rendering equation, direct vs. indirect illumination, etc.), the course summarizes the three main streams of real-time global illumination techniques: virtual point lights, screen-space techniques, and hierarchical finite elements.

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References

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Louis Bavoil, Miguel Sainz: Image-Space Horizon-Based Ambient Occlusion, Shader X7
[2]
T. Ritschel, T. Grosch, H.-P. Seidel: Approximating Dynamic Global Illumination in Image Space, I3D 2009
[3]
G. Nichols, C. Wyman: Multiresolution Splatting for Indirect Illumination, I3D 2009
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C. Dachsbacher, M. Stamminger: Reflective Shadow Maps, I3D 2005
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C. Dachsbacher, M. Stamminger: Splatting Indirect Illumination, I3D 2006
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Bunnell, M. 2005. Dynamic Ambient Occlusion and Indirect Lighting. In GPU Gems 2, M. Pharr, Ed. Addison Wesley, Mar., ch. 2, 223--233.
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Dachsbacher, C., and Stamminger, M. 2005. Reflective Shadow Maps. In Proc. of the Symposium on Interactive 3D Graphics and Games, 203--213.
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Dachsbacher, C., and Stamminger, M. 2006. Splatting Indirect Illumination. In Proc. of the Symposium on Interactive 3D Graphics and Games, 93--100.
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Dachsbacher, C., Stamminger, M., Drettakis, G., and Durand, F. 2007. Implicit Visibility and Antiradiance for Interactive Global Illumination. ACM Transactions on Graphics (Proc. of SIGGRAPH) 26, 3.
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Dong, Z., Kautz, J., Theobalt, C., and Seidel, H.-P. 2007. Interactive Global Illumination Using Implicit Visibility, in Pacific Graphics, 77--86.
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Keller, A. 1997. Instant Radiosity. In SIGGRAPH '97, 49--56.
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Laine, S., Saransaari, H., Kontkanen, J., Lehtinen, J., and Aila, T. 2007. Incremental Instant Radiosity for Real-Time Indirect Illumination. In Proc. of the Eurographics Symposium on Rendering, 277--286.
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Nichols, G., and Wyman, C. 2009. Multiresolution Splatting for Indirect Illumination. In Proc. of the Symposium on Interactive 3D Graphics and Games.
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Ritschel, T., Grosch, T., Kim, M. H., Seidel, H.-P., Dachsbacher, C., and Kautz, J. 2008. Imperfect shadow maps for efficient computation of indirect illumination. ACM Trans. Graph. 27, 5, 1--8.
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Ritschel, T., Grosch, T., and Seidel, H.-P. 2009. Approximating Dynamic Global Illumination in Image Space. In Proceedings ACM SIGGRAPH Symposium on interactive 3D Graphics and Games (I3D) 2009.

Cited By

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  • (2016)State of the Art in Artistic Editing of Appearance, Lighting and MaterialComputer Graphics Forum10.1111/cgf.1272135:1(216-233)Online publication date: 1-Feb-2016
  • (2014)A Survey of Volumetric Illumination Techniques for Interactive Volume RenderingComputer Graphics Forum10.1111/cgf.1225233:1(27-51)Online publication date: 1-Feb-2014
  • (2014)Toward Evaluating the Usefulness of GlobalIllumination for Novices in Lighting Design TasksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2013.24820:6(944-954)Online publication date: 1-Jun-2014
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cover image ACM Conferences
SIGGRAPH '09: ACM SIGGRAPH 2009 Courses
August 2009
4249 pages
ISBN:9781450379380
DOI:10.1145/1667239
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 03 August 2009

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Cited By

View all
  • (2016)State of the Art in Artistic Editing of Appearance, Lighting and MaterialComputer Graphics Forum10.1111/cgf.1272135:1(216-233)Online publication date: 1-Feb-2016
  • (2014)A Survey of Volumetric Illumination Techniques for Interactive Volume RenderingComputer Graphics Forum10.1111/cgf.1225233:1(27-51)Online publication date: 1-Feb-2014
  • (2014)Toward Evaluating the Usefulness of GlobalIllumination for Novices in Lighting Design TasksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2013.24820:6(944-954)Online publication date: 1-Jun-2014
  • (2012)Selective Inspection and Interactive Visualization of Light Transport in Virtual ScenesComputer Graphics Forum10.1111/j.1467-8659.2012.03050.x31:2pt4(711-718)Online publication date: 1-May-2012
  • (2012)Spatio-Temporal Filtering of Indirect Lighting for Interactive Global IlluminationComputer Graphics Forum10.1111/j.1467-8659.2012.02094.x31:1(189-201)Online publication date: 1-Feb-2012
  • (2011)Screen-space bias compensation for interactive high-quality global illumination with virtual point lightsSymposium on Interactive 3D Graphics and Games10.1145/1944745.1944765(119-124)Online publication date: 18-Feb-2011

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