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An in-game reporting tool for pervasive games

Published:29 October 2009Publication History

ABSTRACT

Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move around it is difficult to observe them, while at the same time many of the central game activities cannot be monitored simply through logs of device interaction. In our project, we develop tools that allow players to record their subjective experiences during an ongoing game. We report on the design considerations for such tools, and our first experiences of using them in a game session.

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          cover image ACM Other conferences
          ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
          October 2009
          456 pages
          ISBN:9781605588643
          DOI:10.1145/1690388

          Copyright © 2009 ACM

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          Publication History

          • Published: 29 October 2009

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          Overall Acceptance Rate36of90submissions,40%

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