ABSTRACT
Nowadays, video games propose rich scenarios with movements-based game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a complete interactive system upon which scenario-based applications operate. The user interacts with an immersive 3D environment by his body movements, captured by a non invasive interface. The system interprets the user behaviors thanks to the support of the application scenario. This interpretation drives the system responses. The management of the context of a given scenario situation has allowed the optimization of the whole system. The contextual information not only helps to determine the true meaning of an observed behavior but also makes the system to adapt its processes regarding this interpretation, while managing its hardware and software resources efficiently. A commercial motion capture interface has been enhanced by the elaboration of such a system. A precise framework to develop applications is being defined.
- Delamarre, Q. 2003. Suivi du mouvement d'objets articulés dans des séquences d'images video. PhD thesis, University of Nice - Sophia Antipolis, France.Google Scholar
- Picard, F., and Estraillier, P. 2008. Motion capture system contextualization. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2008). Google ScholarDigital Library
- Picard, F., and Estraillier, P. 2008. Motion capture system contextualization - application to game development. In 13th International Computer Games Conference (CGAMES08)Google Scholar
Index Terms
- Enhancing a motion capture interface by introducing context management
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