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Physics on display: tangible graphics on hexagonal bezel-less screens

Published: 24 January 2010 Publication History

Abstract

In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build larger multiform displays out of smaller tiles. Individual display tiles can be picked up to allow tangible interactions with physics simulations that are rendered onto the individual tiles. The corners of each hexagon are marked with invisible infrared retro-reflective dots. Computer vision is used to track the 3D location and orientation of these tiles. Our prototype projects back images onto each individual display. This allows for a seamless interaction experience that anticipates wireless Organic LED technology. We discuss a number of applications and interaction techniques for compound cardboard displays, which include tilting, rotating, moving and touching of tiles.

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Cited By

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  • (2024)Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and ConstraintsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633354(1-17)Online publication date: 11-Feb-2024
  • (2016)DECOProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901893(435-446)Online publication date: 4-Jun-2016
  • (2015)Hexart: Smart Merged Touch TablesThe 1st International Conference on Advanced Intelligent System and Informatics (AISI2015), November 28-30, 2015, Beni Suef, Egypt10.1007/978-3-319-26690-9_42(473-484)Online publication date: 10-Nov-2015
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  1. Physics on display: tangible graphics on hexagonal bezel-less screens

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    cover image ACM Conferences
    TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
    January 2010
    414 pages
    ISBN:9781605588414
    DOI:10.1145/1709886
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 24 January 2010

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    Author Tags

    1. augmented reality
    2. organic user interfaces
    3. paper interfaces
    4. tangible user interface

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    View all
    • (2024)Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and ConstraintsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633354(1-17)Online publication date: 11-Feb-2024
    • (2016)DECOProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901893(435-446)Online publication date: 4-Jun-2016
    • (2015)Hexart: Smart Merged Touch TablesThe 1st International Conference on Advanced Intelligent System and Informatics (AISI2015), November 28-30, 2015, Beni Suef, Egypt10.1007/978-3-319-26690-9_42(473-484)Online publication date: 10-Nov-2015
    • (2014)The Interactive Dining Table, or Pass the Weather Widget, PleaseProceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces10.1145/2669485.2669525(419-422)Online publication date: 16-Nov-2014
    • (2012)PaperVideoProceedings of the 20th ACM international conference on Multimedia10.1145/2393347.2393372(129-138)Online publication date: 29-Oct-2012
    • (2012)ARmy: A study of multi-user interaction in spatially augmented games2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops10.1109/CVPRW.2012.6239198(43-50)Online publication date: Jun-2012

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