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I-Grabber: expanding physical reach in a large-display tabletop environment through the use of a virtual grabber

Published: 23 November 2009 Publication History

Abstract

While working on large tabletop interfaces, reaching and manipulating objects beyond the physical reach of a user can be considerably vexing. In order to reach such an object, a user may have to physically move to the object's location. Alternatively, a user could attempt to reach for the object from his/her current location, but the territory of other users may become obstructed as a result. We propose a multi-touch interaction technique which enables users to easily select and manipulate objects that are beyond their physical reach. Our technique provides direct visual feedback to users, which allows them to be aware of their current active location. Using a controllable "interactive grabber" (I-Grabber) as a virtual hand extension, users can reach and manipulate any object from their current location.

References

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Cited By

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  • (2021)HybridPointing for TouchProceedings of the ACM on Human-Computer Interaction10.1145/34885405:ISS(1-22)Online publication date: 5-Nov-2021
  • (2019)Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive TabletopsProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369528(546-549)Online publication date: 2-Dec-2019
  • (2018)AdapTableProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279779(213-225)Online publication date: 19-Nov-2018
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  1. I-Grabber: expanding physical reach in a large-display tabletop environment through the use of a virtual grabber

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    cover image ACM Conferences
    ITS '09: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
    November 2009
    240 pages
    ISBN:9781605587332
    DOI:10.1145/1731903
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 23 November 2009

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    Author Tags

    1. distance reaching
    2. interaction technique
    3. tabletop environment
    4. touch input

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    Cited By

    View all
    • (2021)HybridPointing for TouchProceedings of the ACM on Human-Computer Interaction10.1145/34885405:ISS(1-22)Online publication date: 5-Nov-2021
    • (2019)Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive TabletopsProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369528(546-549)Online publication date: 2-Dec-2019
    • (2018)AdapTableProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279779(213-225)Online publication date: 19-Nov-2018
    • (2017)A Shadow Cursor for Calibrating Screen Coordinates of Tabletop Displays and Its EvaluationIEICE Transactions on Information and Systems10.1587/transinf.2016EDP7331E100.D:6(1271-1279)Online publication date: 2017
    • (2017)Extending the Body for Interaction with RealityProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025689(5145-5157)Online publication date: 2-May-2017
    • (2017)Thumb + Pen Interaction on TabletsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025567(3254-3266)Online publication date: 2-May-2017
    • (2016)Multimodal Segmentation on a Large Interactive TabletopProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2992179(251-260)Online publication date: 6-Nov-2016
    • (2016)Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink InteractionProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858201(2845-2856)Online publication date: 7-May-2016
    • (2016)A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop SystemsProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892579(553-559)Online publication date: 7-May-2016
    • (2015)Gaze-ShiftingProceedings of the 28th Annual ACM Symposium on User Interface Software & Technology10.1145/2807442.2807460(373-383)Online publication date: 5-Nov-2015
    • Show More Cited By

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