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Simulating grasping behavior on an imaging interactive surface

Published:23 November 2009Publication History

ABSTRACT

We present techniques and algorithms to simulate grasping behavior on an imaging interactive surface (e.g., Microsoft Surface). In particular, we describe a contour model of touch contact shape, and show how these contours may be represented in a real-time physics simulation in a way that allows more realistic grasping behavior. For example, a virtual object may be moved by "squeezing" it with multiple contacts undergoing motion. The virtual object is caused to move by simulated contact and friction forces. Previous work [14] uses many small rigid bodies ("particle proxies") to approximate touch contact shape. This paper presents a variation of the particle proxy approach which allows grasping behavior. The advantages and disadvantages of this new approach are discussed.

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References

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    • Published in

      cover image ACM Conferences
      ITS '09: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
      November 2009
      240 pages
      ISBN:9781605587332
      DOI:10.1145/1731903

      Copyright © 2009 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      • Published: 23 November 2009

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