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Scalable game design and the development of a checklist for getting computational thinking into public schools

Published: 10 March 2010 Publication History

Abstract

Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. Over a number of years, we have explored how to achieve a functional balance by creating a curriculum that combines increasingly complex game designs, computational thinking patterns and authoring tools. Scalable Game Design is a research project exploring new strategies of how to scale up from after school and summer programs into required curriculum of public schools through game design approaches. The project includes inner city schools, remote rural areas and Native American communities. A requirement checklist of computational thinking tools regarding curriculum, teacher training, standards and authoring tools has been developed and is being tested with thousands of students.

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    cover image ACM Conferences
    SIGCSE '10: Proceedings of the 41st ACM technical symposium on Computer science education
    March 2010
    618 pages
    ISBN:9781450300063
    DOI:10.1145/1734263
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    Published: 10 March 2010

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    Author Tags

    1. computational science
    2. computational thinking
    3. game design

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    • (2025)The effect of learning computational thinking skills through educational board games on students’ cognitive styles, cognitive behaviors, and learning effectivenessAsia Pacific Education Review10.1007/s12564-024-10031-0Online publication date: 20-Jan-2025
    • (2024)Multidimensional Framing of Environments Beyond Blocks and Texts in K–12 ProgrammingReview of Educational Research10.3102/00346543231216958Online publication date: 3-Jan-2024
    • (2024)Information Uses and Learning Outcomes During Guided Discovery in a Blended E-Learning Game Design Program for Secondary Computer Science EducationSSRN Electronic Journal10.2139/ssrn.4718944Online publication date: 2024
    • (2024)Getting a grip on how we talk about computational practices in science in settings of teacher learningJournal of Computer Assisted Learning10.1111/jcal.1297640:4(1922-1940)Online publication date: 2-May-2024
    • (2024)Recommendations for Improving End-User Programming Education: A Case Study with Undergraduate Chemistry StudentsJournal of Chemical Education10.1021/acs.jchemed.4c00219101:8(3085-3096)Online publication date: 5-Jul-2024
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    • (2023)Assessing the Computational Thinking of Pre-Service Teachers: A Gender and Robotics Programming Experience AnalysisEducation Sciences10.3390/educsci1310103213:10(1032)Online publication date: 16-Oct-2023
    • (2023)Teaching Machine Learning in K–12 Using RoboticsEducation Sciences10.3390/educsci1301006713:1(67)Online publication date: 10-Jan-2023
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