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Discussions in space

Published: 23 November 2009 Publication History

Abstract

In-place digital augmentation enhances the experience of physical spaces through digital technologies that are directly accessible within that space. This can take place in many forms and ways, e.g., through location-aware applications running on the individuals' portable devices, such as smart phones, or through large static devices, such as public displays, which are located within the augmented space and accessible by everyone. The hypothesis of this study is that in-place digital augmentation, in the context of civic participation, where citizens collaboratively aim at making their community or city a better place, offers significant new benefits, because it allows access to services or information that are currently inaccessible to urban dwellers where and when they are needed: in place. This paper describes our work in progress deploying a public screen to promote civic issues in public, urban spaces, and to encourage public feedback and discourse via mobile phones.

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    cover image ACM Other conferences
    OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
    November 2009
    445 pages
    ISBN:9781605588544
    DOI:10.1145/1738826
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 23 November 2009

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    Author Tags

    1. locative media
    2. mobile interaction
    3. mobile media
    4. place-based community engagement
    5. public screens
    6. urban informatics

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    OZCHI '09 Paper Acceptance Rate 32 of 60 submissions, 53%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    Cited By

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    • (2023)Interior Media Architecture: Using Social Media as a Tool for Data Informed Design SolutionsProceedings of the 6th Media Architecture Biennale Conference10.1145/3627611.3627614(28-37)Online publication date: 14-Jun-2023
    • (2021)Characterizing Smart Environments as Interactive and Collective Platforms: A Review of the Key Behaviors of Responsive ArchitectureSensors10.3390/s2110341721:10(3417)Online publication date: 14-May-2021
    • (2021)Beyond engagement theatre: challenging institutional constraints of participatory planning practiceAustralian Planner10.1080/07293682.2021.192099357:1(23-35)Online publication date: 16-May-2021
    • (2020)Place-Based Policymaking and HCIProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376158(1-16)Online publication date: 21-Apr-2020
    • (2020)Design Thinking and the Digital EcosystemDesign Thinking: Creativity, Collaboration and Culture10.1007/978-3-030-56558-9_7(165-188)Online publication date: 27-Aug-2020
    • (2019)Let's take a selfieProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369531(560-562)Online publication date: 2-Dec-2019
    • (2019)The Impact of Hyperconnectedness on Urban HCIProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369521(480-484)Online publication date: 2-Dec-2019
    • (2019)City ExplorerProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300571(1-15)Online publication date: 2-May-2019
    • (2019)The InstaBooth: an interactive methodology for community involvement and place-makingJournal of Place Management and Development10.1108/JPMD-03-2018-002112:2(209-226)Online publication date: 3-Jun-2019
    • (2019)The role of a location-based city exploration game in digital placemakingBehaviour & Information Technology10.1080/0144929X.2019.169789939:6(624-647)Online publication date: 11-Dec-2019
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