skip to main content
10.1145/1743384.1743473acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
poster

An interactive framework for image annotation through gaming

Published:29 March 2010Publication History

ABSTRACT

Image indexing is one of the most difficult challenges facing the computer vision community. Addressing this issue, we designed an innovative approach to obtain an accurate label for images by taking into account the social aspects of human-based computation. The proposed approach is highly discriminative in comparison to an ordinary content-based image retrieval (CBIR) paradigm. It aims at what millions of individual gamers are enthusiastic to do, to enjoy themselves within a social competitive environment. It is achieved by setting the focus of the system on the social aspects of the gaming environment, which involves a widely distributed network of human players. Furthermore, this framework integrates a number of different algorithms that are commonly found in image processing and game theoretic approaches to obtain an accurate label. As a result, the framework is able to assign (or derive) accurate tags for images by eliminating annotations made by a less-rational (cheater) player. The performance analysis of this framework has been evaluated with a group of 10 game players. The result shows that the proposed approach is capable of obtaining a good annotation through a small number of game players.

References

  1. Keysers, D., Breuel, T., Renn, M. and Beusekom, J. 2008. Automatic Image Tagging using Community-Driven Online Image Databases, 6th International Workshop on Adaptive Multimedia Retrieval.Google ScholarGoogle Scholar
  2. Tuulos, V., Scheible, J. and Nyholm, H. 2007. Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup. LNCS, Volume 4480, pp 37--54. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Foto tagger, A collaborative framework for image tagging, Cogitum co. http://www.fototagger.com/biz_ftonlineGoogle ScholarGoogle Scholar
  4. {Online}. Available : http://www.xmlweb.info:8080/Collimator3_1/Google ScholarGoogle Scholar
  5. Von Ahn, L. and Dabbish., L. 2004. Labeling images with a computer game. ACM Conference on Human Factors in Computing Systems (CHI). Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Jesus, R., Goncalves, D., Abrantes, A., Correia, N. 2008. Playing Games as a Way to Improve Automatic Image Annotation, Computer Vision and Pattern Recognition Workshops (CVPRW).Google ScholarGoogle ScholarCross RefCross Ref
  7. {Online}. Available : http://www.youtube.com/watch?v=l0wLQJsgTgk&feature=related.Google ScholarGoogle Scholar
  8. Puterman, M. L. 1994. Markov Decision Processes: Discrete Stochastic Dynamic Programming. John Wiley & Sons, Inc. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Nasr, A., Bechet, F., Volanschi, A. 2004. Tagging with hidden Markov models using ambiguous tags. Proceedings of the 20th international conference on Computational Linguistics. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Weber, I., Robertson, S. and Vojnovic, M. 2008. Rethinking the ESP Game. Technical Report, MSR-TR-2008-132, Microsoft Research.Google ScholarGoogle Scholar
  11. Von Ahn, L., Liu, R. and Blum, M. 2006. A Game for Locating Objects in Images. ACM Conference on Human Factors in Computing Systems (CHI). Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Ho, C., Chang, T., Lee, J., Hsu, J.Y. And Chen, K. 2009. KissKissBan: A Competitive Human Computation Game for Image Annotation. KDD-HCOMP'09. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Von Ahn, L., Kedia, M. and Blum, M. 2006. Verbosity: A Game for Collecting Common-Sense Facts. ACM Conference on Human Factors in Computing Systems (CHI). Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Von Ahn, L., Ginosar, S., Kedia, M. and Blum, M. 2007. Improving Image Search with PHETCH. Acoustics, Speech and Signal Processing, ICASSP 2007. IEEE International Conference on, Volume 4, Issue , pp.15--20.Google ScholarGoogle Scholar
  15. {Online}. Available : http://www.hotornot.com/.Google ScholarGoogle Scholar
  16. {Online}. Available : http://images.google.com/imagelabeler/.Google ScholarGoogle Scholar
  17. Lin, W. S., Zhao, H. V. and Liu, K. J. R. 2009. Incentive Cooperation Strategies for Peer-to-Peer Live Multimedia Streaming Social Networks. IEEE Transactions on Multimedia, Volume.11, No.3, pp.396--412. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Manjunath, B. S., Ohm, J. R., Vasudevan, V. V. and Yamada, A. 2001. Colour and Texture Descriptors. Circuits and Systems for Video Technology. IEEE Transactions on Volume 11, Issue 6 (Jun 2001), pp703--715 Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Won, C. S., Park, D. K. and Park, S. "Efficient Use of MPG-7 Edge Histogram Descriptor", ETRI Journal, Volume 24, Number 1, pp23--30, Feb 2002.Google ScholarGoogle Scholar
  20. Evaggelos, S., Borgne, H. L., Mailis, T., Cooke, E., Avrithis, Y. and Connor, N. 2005. Fusing MPEG-7 Visual Descriptors for Image Classification, Artificial Neural Networks: Formal Models and Their Applications (ICANN).Google ScholarGoogle Scholar
  21. Gunn. S. R. 1998. Support Vector Machines for Classification and Regression. Technical report, University of Southampton.Google ScholarGoogle Scholar
  22. Mendelson, E. 2004. Introducing Game Theory and Its Applications, Taylor & Francis Ltd. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. An interactive framework for image annotation through gaming

              Recommendations

              Comments

              Login options

              Check if you have access through your login credentials or your institution to get full access on this article.

              Sign in
              • Published in

                cover image ACM Conferences
                MIR '10: Proceedings of the international conference on Multimedia information retrieval
                March 2010
                600 pages
                ISBN:9781605588155
                DOI:10.1145/1743384

                Copyright © 2010 ACM

                Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 29 March 2010

                Permissions

                Request permissions about this article.

                Request Permissions

                Check for updates

                Qualifiers

                • poster

                Upcoming Conference

                MM '24
                MM '24: The 32nd ACM International Conference on Multimedia
                October 28 - November 1, 2024
                Melbourne , VIC , Australia

              PDF Format

              View or Download as a PDF file.

              PDF

              eReader

              View online with eReader.

              eReader