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Crosstrainer: testing the use of multimodal interfaces in situ

Published:10 April 2010Publication History

ABSTRACT

We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effects on performance with audio and tactile feedback, the impact of context such as location and situation on performance and personal modality preference. The results of this study indicate that crossmodal feedback can aid users in entering answers quickly and accurately using a variety of different widgets. Our study shows that there are times when audio is more appropriate than tactile and vice versa and for this reason devices should support both tactile and audio feedback to cover the widest range of environments, user preference, locations and tasks.

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        cover image ACM Conferences
        CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
        April 2010
        2690 pages
        ISBN:9781605589299
        DOI:10.1145/1753326

        Copyright © 2010 ACM

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        • Published: 10 April 2010

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