ABSTRACT
We suggest the concept of expressive forms as a rising design theme to explore aesthetics of computational objects. The theme, exemplified in our design exploration, attempts to synthesize a concept-driven design process and exploratory engagement with new forms and materials available to computational objects. We report the detailed process of designing the soft-spiky mouse including prototyping and a pilot user study, leading to a discussion about the experiential qualities and design implications of expressive forms for research on aesthetic interaction.
- Arduino, http://www.arduino.cc/Google Scholar
- Dunne, A. (2006). Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. MIT Press. Google ScholarDigital Library
- Frens, J. W. (2006). Designing for Rich Interaction: Integrating Form, Interaction, and Function. Doctoral Dissertation, Eindhoven University of Technology, Eindhoven, the Netherlands.Google Scholar
- Harrison, S., Tatar, D., Sengers, P. (2007). The three paradigms of HCI, alt.CHI'07, San Jose, CA.Google Scholar
- Holman, D., Vertegaal, R. (2008). Organic user interfaces: designing computers in any way, shape, or form, Communications of the ACM, 51 (6). Google ScholarDigital Library
- Jung, H., Altieri, Y., Bardzell, J. (2010). SKIN: Designing aesthetic interactive surfaces. In Proc. TEI 2010, ACM. Google ScholarDigital Library
- Löwgren, J. and Stolterman, E. (2004). Thoughtful Interaction Design. MIT Press. Google ScholarDigital Library
- Norman, D. (2005). Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books.Google Scholar
- Sengers, P. and Gaver, B. (2006). Staying open to interpretation: engaging multiple meanings in design and evaluation, In Proc. DIS'06, ACM. Google ScholarDigital Library
- Vallgårda, A. and Redstrom, J. (2007). Computational composites. In Proc. CHI'07, ACM. Google ScholarDigital Library
Index Terms
- Computational objects and expressive forms: a design exploration
Recommendations
Structures, forms, and stuff: the materiality and medium of interaction
Though information is popularly, and often academically, understood to be immaterial, nonetheless, we only encounter it in material forms, in books, on laptops, in our brains, in spoken language, and so forth. In the past decade, HCI has increasingly ...
Feminist HCI: taking stock and outlining an agenda for design
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsFeminism is a natural ally to interaction design, due to its central commitments to issues such as agency, fulfillment, identity, equity, empowerment, and social justice. In this paper, I summarize the state of the art of feminism in HCI and propose ...
Embodied data objects: tangible interfaces to information appliances
ACM-SE 44: Proceedings of the 44th annual Southeast regional conferenceThis paper describes the idea of embodied data objects. Using this concept, everyday objects can be used to represent bits and bytes of active information. These data objects can be used to interact with information-appliance-like devices that provide ...
Comments