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extended-abstract

The fulfillment of user needs and the course of time in field investigation

Published: 10 April 2010 Publication History

Abstract

Business contexts represent a big challenge for software development, specifically in terms of finding a balance between business goals and users' goals. This context determines the utility of an application, but good user experience (UX) with business applications is only achieved if the software supports the fulfillment of users' goals and needs. This article presents the efforts realized in a call-center of a German telephone company aimed at enhancing UX and hence creating a positive influence on the emotional state of the users/employees. It describes a method applied for the elicitation of user needs as well as ideas for improving UX. Beyond that, the results indicate that software properties can influence the emotional state of the user if they support the fulfillment of human needs and thus positively affect the achievement of business goals.

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  • (2022)User Experience Research in the Work Context: Maps, Gaps and AgendaProceedings of the ACM on Human-Computer Interaction10.1145/35129796:CSCW1(1-28)Online publication date: 7-Apr-2022
  • (2021)Manual and Automatic Methods for User Needs Detection in Requirements Engineering: Key Concepts and Challenges2021 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME)10.1109/ICECCME52200.2021.9591046(1-7)Online publication date: 7-Oct-2021
  • (2016)Customer Experience und User Experience interaktiver Produkte — ein Metamodell für die ProduktentwicklungZeitschrift für Arbeitswissenschaft10.1007/BF0337391067:2(105-111)Online publication date: 22-Sep-2016
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cover image ACM Conferences
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing Systems
April 2010
2219 pages
ISBN:9781605589305
DOI:10.1145/1753846

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Association for Computing Machinery

New York, NY, United States

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Published: 10 April 2010

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Author Tags

  1. call-center
  2. emotion
  3. evaluation
  4. field study
  5. fun
  6. user experience
  7. user needs

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CHI '10
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CHI EA '10 Paper Acceptance Rate 350 of 1,346 submissions, 26%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2022)User Experience Research in the Work Context: Maps, Gaps and AgendaProceedings of the ACM on Human-Computer Interaction10.1145/35129796:CSCW1(1-28)Online publication date: 7-Apr-2022
  • (2021)Manual and Automatic Methods for User Needs Detection in Requirements Engineering: Key Concepts and Challenges2021 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME)10.1109/ICECCME52200.2021.9591046(1-7)Online publication date: 7-Oct-2021
  • (2016)Customer Experience und User Experience interaktiver Produkte — ein Metamodell für die ProduktentwicklungZeitschrift für Arbeitswissenschaft10.1007/BF0337391067:2(105-111)Online publication date: 22-Sep-2016
  • (2014)Requirements Engineering und Konzeption von "Gamified" AppsSoftwaretechnik-Trends10.1007/s40568-014-0010-334:1(19-20)Online publication date: 4-Nov-2014
  • (2012)Does the ipad add value to business environments?CHI '12 Extended Abstracts on Human Factors in Computing Systems10.1145/2212776.2212813(335-350)Online publication date: 5-May-2012
  • (2012)Balancing User and Business Goals in Software Development to Generate Positive User ExperienceHuman-Computer Interaction: The Agency Perspective10.1007/978-3-642-25691-2_2(29-53)Online publication date: 19-Jan-2012
  • (2010)Aligning business goals and user goals by engineering hedonic qualityProceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems10.1145/1822018.1822056(241-250)Online publication date: 19-Jun-2010

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