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The Rat's Life benchmark: competing cognitive robots

Published:19 August 2008Publication History

ABSTRACT

This paper describes Rat's Life: a complete cognitive robotics benchmark that was carefully designed to be easily reproducible in a research lab with limited resources. It relies on two e-puck robots, some LEGO bricks and the Webots robot simulation software. This benchmark is a survival game where two robots compete against each other for resources in an unknown maze. Like the rats in cognitive animal experimentation, the e-puck robots look for feeders which allow them to live longer than their opponent. Once a feeder is reached by a robot, the robot draws energy from it and the feeder becomes unavailable for a while. Hence, the robot has to further explore the maze, searching for other feeders while remembering the way back to the first ones. This allows them to be able to refuel easily again and again and hopefully live longer than their opponent.

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  • Published in

    cover image ACM Other conferences
    PerMIS '08: Proceedings of the 8th Workshop on Performance Metrics for Intelligent Systems
    August 2008
    333 pages
    ISBN:9781605582931
    DOI:10.1145/1774674

    Copyright © 2008 ACM

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    Publication History

    • Published: 19 August 2008

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