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Mainstreaming augmented reality

Published:01 July 2010Publication History
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Abstract

Advancements in computer vision, object recognition, and related technologies are leading to new levels of sophistication in augmented-reality applications and presenting new ways for humans to relate to the natural world.

References

  1. Barfield, W., and Caudell, T. (eds.) Fundamentals of Wearable Computers and Augmented Reality, Lawrence Erlbaum, Mahwah, NJ, 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bimber, O., and Raskar, R. Spatial Augmented Reality: Merging Real and Virtual Worlds, A.K. Peters, Natick, MA, 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Feiner, S.K. The importance of being mobile: some social consequences of wearable augmented reality systems, Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Hainich, R.R. Augmented Reality and Beyond, Booksurge, Charleston, SC, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Haller, M., Billinghurst, M., and Thomas, B. Emerging Technologies of Augmented Reality: Interfaces and Design, Idea Group Publishing, Hershey, PA, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Mainstreaming augmented reality

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          cover image Communications of the ACM
          Communications of the ACM  Volume 53, Issue 7
          July 2010
          133 pages
          ISSN:0001-0782
          EISSN:1557-7317
          DOI:10.1145/1785414
          Issue’s Table of Contents

          Copyright © 2010 ACM

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          New York, NY, United States

          Publication History

          • Published: 1 July 2010

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