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Fun and games, good and bad, with <u>APL</u>

Published:18 April 1977Publication History

ABSTRACT

<u>APL</u> as a language has a great many facilities which lead to unexpected solutions to several computing problems. At the same time it can result in programs that are hard to follow by virtue of those facilities and the resulting long lines of code that users like. Underlying these facts are some real benefits and challenges. This paper attempts to show some of those benefits, and also examines the challenge of how much can really be done in single statements. Some of the resultant one line solutions are fast and efficient, some of them are terrible and slow but fun to construct.

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          • Published in

            cover image ACM Conferences
            ACM-SE 15: Proceedings of the 15th annual Southeast regional conference
            April 1977
            547 pages
            ISBN:9781450373029
            DOI:10.1145/1795396

            Copyright © 1977 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 18 April 1977

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