skip to main content
10.1145/1810543.1810549acmotherconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

How do you play with a robotic toy animal?: a long-term study of Pleo

Authors Info & Claims
Published:09 June 2010Publication History

ABSTRACT

Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was interacted with and reflected upon in the homes of six families during 2 to 10 months. Our analysis emphasizes a discrepancy between the participants' initial desires to borrow a Pleo and what they reported later on about their actual experiences. Further, the data suggests an apparent tension between participants expecting the robot to work as a 'toy' while making consistent comparisons with real pet animals. We end by discussing a series of implications for design of this category of toys, in order to better maintain interest and engagement over time.

References

  1. Antle, A. (2007). Designing Tangibles for Children. What designers need to know. Proc. of CHI2007: ACM. p. 2243--2248. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bartneck, C. and J. Forlizzi. (2004). Shaping human-robot interaction: understanding the social aspects of intelligent robotic products, in CHI '04 extended abstracts. ACM: Vienna, Austria. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Breazeal, C. (2003). Toward sociable robots. Robotics and Autonomous Systems, 2003(42): p. 167--175.Google ScholarGoogle ScholarCross RefCross Ref
  4. Druin, A., ed. (1999). The Design of Children's Technology. Morgan Kaufmann Publishers: San Fransisco, CA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Fernaeus, Y. and M. Jacobsson. (2009). Comics, Robots, Fashion and Programming: outlining the concept of actDresses. Proc. of TEI'09: ACM Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Fong, T., et al. (2003). A survey of socially interactive robots. Robotics and Autonomous Systems, 2003(42): p. 143--166.Google ScholarGoogle ScholarCross RefCross Ref
  7. Forlizzi, J. and C. DiSalvo. (2006). Service Robots in the Domestic Environment: A Study of the Roomba Vacuum in the Home. Proc. of HRI'06: ACM Press Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Friedman, B., et al. (2003). Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship, in CHI'03. ACM: Ft. Lauderdale, Florida, USA. p. 273--280. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Grinter, R. E., et al. (2005). The work to make a home network work. Proc. of ECSCW: Springer. p. 469--488. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Jacobsson, M. (2009). Play, Belief and Stories about Robots: A Case Study of a Pleo Blogging Community Proc. of Ro-Man: IEEEGoogle ScholarGoogle Scholar
  11. Johansson, S. (2009). Sniff: designing characterful interaction in a tangible toy, in IDC'09. ACM: Como, Italy. p. 186--189. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Kahn, P. H., et al. (2006). Robotic pets in the lives of preschool children. Interaction Studies, 2006. 7(3): p. 405--436.Google ScholarGoogle ScholarCross RefCross Ref
  13. Kanda, T., et al. (2007). A Two-Month Field Trial in an Elementary School for Long-Term Human-Robot Interaction. IEEE Transactions on Robotics, 2007. 23(5): p. 962--971. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Kaplan, F. (2000). Free creatures: The role of uselessness in the design of artificial pets, in 1st Workshop on Edutainment Robotics, T. Christaller, Indiveri, G., and Poigne, Editor: Germany.Google ScholarGoogle Scholar
  15. Kaplan, F. (2005). Everyday robotics: robots as everyday objects, in Soc-Eusai. ACM: Grenoble, France. p. 59--64. Google ScholarGoogle Scholar
  16. Kim, E. S., et al. (2009). How people talk when teaching a robot, in Proceedings of the 4th ACM/IEEE international conference on Human robot interaction. ACM: La Jolla, California, USA. p. 23--30. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Melson, G. F., et al. (2005). Robots as dogs?: children's interactions with the robotic dog AIBO and a live australian shepherd, in CHI '05 extended abstracts. ACM: Portland, OR, USA. p. 1649--1652. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Paiva, A., et al. (2003). SenToy: a tangible interface to control the emotions of a synthetic character. Proc. of Second international Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS '03): ACM Press. p. 1088--1089. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Raffle, H. S., et al. (2004). Topobo: a constructive assembly system with kinetic memory. Proc. of CHI'04: ACM Press. p. 647--654. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Resnick, M. and B. Silverman. (2005). Some reflections on designing construction kits for kids, in IDC'05. ACM: Boulder, Colorado. p. 117--122. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Ryokai, K., et al. (2009). Multimodal programming environment for kids: a "thought bubble" interface for the Pleo robotic character, in CHI, extended abstracts. ACM: Boston, MA, USA. p. 4483--4488 Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Saldien, J., et al. (2008). On the design of the huggable robot Probo. Journal of Physical Agents, 2008. 2(2).Google ScholarGoogle Scholar
  23. Shibata, T. and K. Tanie. (2001). Physical and affective interaction between human and mental commit robot. Proc. of ICRA'01: IEEE. p. 2572--2577.Google ScholarGoogle ScholarCross RefCross Ref
  24. Smith, P. K. (1994). Play and the Uses of Play, in The Excellence of Play, J. R. Moyles, Editor. Open University Press. p. 15--26.Google ScholarGoogle Scholar
  25. Stiehl, W. D., et al. (2005). The Design of the Huggable: A Therapeutic Robotic Companion for Relational, Affective Touch. Proc. of Fall Symposium on Caring Machines, AAAIGoogle ScholarGoogle Scholar
  26. Strommen, E. (1998). When the interface is a talking dinosaur: learning across media with ActiMates Barney, in CHI'98. ACM: Los Angeles, California, United States. p. 288--295. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Sung, J., et al. (2009). Robots in the wild: understanding long-term use, in HRI'09. ACM: La Jolla, California, USA. p. 45--52. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Tanaka, F., et al. (2006). Daily HRI evaluation at a classroom environment: reports from dance interaction experiments. Proc. of HRI'06: ACM. p. 3--9. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Turkle, S., et al. (2006). Relational artifacts with children and elders: the complexities of cybercompanionship. Connection Science, 2006. 18(4): p. 347--361.Google ScholarGoogle ScholarCross RefCross Ref
  30. Vaucelle, C. and T. Jehan (2002). Dolltalk: A computational toy to enhance children's creativity. Proc. of CHI'02: ACM. p. 776--777. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Weiss, A., et al. (2009). "I Love This Dog " - Children's Emotional Attachment to the Robotic Dog AIBO. International Journal of Social Robotics, 2009. 1(3): p. 243--248.Google ScholarGoogle ScholarCross RefCross Ref
  32. Wyeth, P. (2006). Ethnography in the Kindergarten: Examining Children's Play Experiences. Proc. of CHI'06: ACM Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Wyeth, P. and H. C. Purchase. (2003). Using Developmental Theories to Inform the Design of Technology for Children. Proc. of Interaction Design and Children: ACM Press. p. 93--100. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. How do you play with a robotic toy animal?: a long-term study of Pleo

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Other conferences
            IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
            June 2010
            389 pages
            ISBN:9781605589510
            DOI:10.1145/1810543

            Copyright © 2010 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 9 June 2010

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article

            Acceptance Rates

            Overall Acceptance Rate172of578submissions,30%

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader