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Aligning business goals and user goals by engineering hedonic quality

Published: 19 June 2010 Publication History

Abstract

The following paper deals with quality properties that extend the traditional understanding of usability with its focus on the pragmatic aspects like efficiency and effectiveness on task performance in the context of business applications. The contribution of the approach is tow folded. First: We show how psychological theories about motivation and creativity can bridge the gap between business goals and users' goals and attitude with interaction design. We introduce an engineering approach that allows to deliberately design for fun/joy in a given business context. Second: We show how to reuse the experience from former or other projects by describing the interaction design as pattern candidates. This approach has been applied successfully many times and we elaborate it in a case study conducted for one of our clients, including an empirical evaluation that shows an improved working behavior and increased user acceptance of the software.

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Cited By

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  • (2012)Balancing User and Business Goals in Software Development to Generate Positive User ExperienceHuman-Computer Interaction: The Agency Perspective10.1007/978-3-642-25691-2_2(29-53)Online publication date: 19-Jan-2012
  • (2011)PEICSProceedings of the 2nd International Workshop on Pattern-Driven Engineering of Interactive Computing Systems10.1145/2018431.2018432(1-3)Online publication date: 13-Jun-2011
  • (2011)A serious game based method for business process management2011 FIFTH INTERNATIONAL CONFERENCE ON RESEARCH CHALLENGES IN INFORMATION SCIENCE10.1109/RCIS.2011.6006843(1-12)Online publication date: May-2011

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cover image ACM Conferences
EICS '10: Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
June 2010
390 pages
ISBN:9781450300834
DOI:10.1145/1822018
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 19 June 2010

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Author Tags

  1. business goals
  2. fun-of-use
  3. hedonic quality
  4. interaction pattern
  5. joy-of-use
  6. user experience
  7. user interface engineering

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Cited By

View all
  • (2012)Balancing User and Business Goals in Software Development to Generate Positive User ExperienceHuman-Computer Interaction: The Agency Perspective10.1007/978-3-642-25691-2_2(29-53)Online publication date: 19-Jan-2012
  • (2011)PEICSProceedings of the 2nd International Workshop on Pattern-Driven Engineering of Interactive Computing Systems10.1145/2018431.2018432(1-3)Online publication date: 13-Jun-2011
  • (2011)A serious game based method for business process management2011 FIFTH INTERNATIONAL CONFERENCE ON RESEARCH CHALLENGES IN INFORMATION SCIENCE10.1109/RCIS.2011.6006843(1-12)Online publication date: May-2011

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