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Lego NXT as a learning tool

Published: 26 June 2010 Publication History

Abstract

In this paper, we describe a new method for using the Lego Mindstorm NXT robot as a learning tool in automata theory.

References

[1]
M. Hamada, An Integrated Virtual Environment for Active and Collaborative e-Learning in Theory of Computation. IEEE Transactions on Learning Technologies, Vol. 1, No. 2, pp. 1--14, 2008.
[2]
LEJOS Java for LEGO Mindstorms. http://lejos.sourceforge.net/nxt/nxj/tutorial/Preliminaries/Intro.htm

Cited By

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  • (2017)Practical Robotics in Computer Science Using the LEGO NXTProceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education10.1145/3059009.3059025(329-334)Online publication date: 28-Jun-2017
  • (2011)Using the NXT as an educational tool in computer science classesProceedings of the 49th annual ACM Southeast Conference10.1145/2016039.2016063(67-69)Online publication date: 24-Mar-2011

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Published In

cover image ACM Conferences
ITiCSE '10: Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
June 2010
344 pages
ISBN:9781605588209
DOI:10.1145/1822090

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  • Bilkent University: Bilkent University

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 June 2010

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Author Tags

  1. Lego mind storm NXT
  2. automata theory

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Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2017)Practical Robotics in Computer Science Using the LEGO NXTProceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education10.1145/3059009.3059025(329-334)Online publication date: 28-Jun-2017
  • (2011)Using the NXT as an educational tool in computer science classesProceedings of the 49th annual ACM Southeast Conference10.1145/2016039.2016063(67-69)Online publication date: 24-Mar-2011

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