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Catalyst: seeing through the eyes of a cat

Published: 19 June 2010 Publication History

Abstract

In this paper we document a simulation of the cat visual system intended to convey four of the major differences between the human and cat visual systems. Learning about an animal's visual system is an important step in understanding how that type of animal perceives the world around them, and how they behave within it. The cat visual system, for example, has been studied extensively by neuroscientists [20, 14, 1, 6], but the results of their work are difficult to convey using traditional text displays that are common in zoos, museums, and classrooms. We achieve some of our effects using fragment shaders applied as post-processes, enabling real-time simulation in either a game engine or live video feed. We also present Catalyst, an educational game that uses our simulation to teach players about the differences between human and cat vision. The tasks in Catalyst are based on the principle of situated cognition, and require the player to switch repeatedly between the two visual systems, thus emphasizing the contrast between them. The results of a user study suggest that Catalyst is successful in stimulating the interest of the players with regard to the material being presented, making it a suitable edutainment application for classrooms, zoos, or other educational settings.

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  • (2024)Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo ExperienceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642015(1-18)Online publication date: 11-May-2024
  • (2022)Visual Delegate Generalization Frame – Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual EnvironmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501885(1-20)Online publication date: 29-Apr-2022
  • (2020)Intensifying Stress Perception Using Visual Effects in VR GamesProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3409781(1-4)Online publication date: 15-Sep-2020
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  1. Catalyst: seeing through the eyes of a cat

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    cover image ACM Other conferences
    FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
    June 2010
    306 pages
    ISBN:9781605589374
    DOI:10.1145/1822348
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Microsoft: Microsoft
    • SASDG: Society for the Advancement of the Study of Digital Games

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 June 2010

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    Author Tags

    1. digital game-based learning
    2. simulation
    3. visual systems

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    • SASDG

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    View all
    • (2024)Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo ExperienceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642015(1-18)Online publication date: 11-May-2024
    • (2022)Visual Delegate Generalization Frame – Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual EnvironmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501885(1-20)Online publication date: 29-Apr-2022
    • (2020)Intensifying Stress Perception Using Visual Effects in VR GamesProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3409781(1-4)Online publication date: 15-Sep-2020
    • (2011)Bee preparedProceedings of the 2011 16th International Conference on Computer Games10.1109/CGAMES.2011.6000350(262-269)Online publication date: 27-Jul-2011

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