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Forces in play: the business and culture of videogame production

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Published:15 September 2010Publication History

ABSTRACT

This paper is a cultural analysis of the business of videogame production, the industry's personalities, its development practices and market influences. It is a critique of the 'I' methodology of game design and its influence on game content, especially characterization. It provides insight into the impact of US publishers and markets on Australian game development 2004--2009. Results of related studies and literature are reviewed and supplemented with anecdotal reports to construct a picture of the current forces in play in videogame production. While it may be fun to play games, it is often far from fun to make them.

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    • Published in

      cover image ACM Other conferences
      Fun and Games '10: Proceedings of the 3rd International Conference on Fun and Games
      September 2010
      170 pages
      ISBN:9781605589077
      DOI:10.1145/1823818

      Copyright © 2010 ACM

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      Publication History

      • Published: 15 September 2010

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