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Mobile phone user interface design for patients with traumatic brain injury

Published: 08 July 2010 Publication History

Abstract

The objective of this study was to determine the kind of mobile phone that would be most acceptable for use by people with traumatic brain injury (TBI). In order to explore the specific requirements of the said population, the qualitative interviewing method was employed guided by a literature review. Four participants with moderate to severe TBI from an in-patient and community rehabilitation facility in West Auckland, NZ took part for this study. Three mobile phones, obtained off-the-shelf based on the menu functionality they represented, were used as prototypes during interviewing. Interview data was analyzed using content analysis techniques to group issues raised by the participants into emerging themes. Based on the findings from this study, it is recommended that a mobile phone interface developed for therapeutic use with TBI patients should incorporate the following features: a) soft finger touch; b) large buttons; c) icons supported by titles; and d) a single level menu structure.

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Cited By

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  • (2023)So, I Can Feel Normal: Participatory Design for Accessible Social Media Sites for Individuals with Traumatic Brain InjuryProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581222(1-19)Online publication date: 19-Apr-2023
  • (2022)Mobile Phone Use by People with Mild to Moderate Dementia: Uncovering Challenges and Identifying OpportunitiesProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544809(1-16)Online publication date: 23-Oct-2022

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    cover image ACM Other conferences
    CHINZ '10: Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
    July 2010
    95 pages
    ISBN:9781450301046
    DOI:10.1145/1832838
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 08 July 2010

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    Author Tags

    1. cell phone interfaces
    2. cognitive load
    3. design preferences
    4. disability culture
    5. icon recognition
    6. interface design
    7. mobile small screen device
    8. prototypes and task complexities
    9. usability

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    • (2023)So, I Can Feel Normal: Participatory Design for Accessible Social Media Sites for Individuals with Traumatic Brain InjuryProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581222(1-19)Online publication date: 19-Apr-2023
    • (2022)Mobile Phone Use by People with Mild to Moderate Dementia: Uncovering Challenges and Identifying OpportunitiesProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544809(1-16)Online publication date: 23-Oct-2022

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