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Matching actual treadmill walking speed and visually perceived walking speed in a projection virtual environment

Published: 23 July 2010 Publication History

Abstract

When developing our Immersive Virtual Environment Rehabilitation Treadmill (IVERT) system (Figure 1), we observed the well known phenomenon of visuals feeling "too slow" compared to walking speed (Durgin 2005). The work reported here was motivated by needing a factor, the optical flow multiplier (OFM), to multiply by the treadmill speed to generate a viewpoint/visual speed that "felt right" to the IVERT users. Our most frequent use case will be the therapist setting the treadmill speed and then the program multiplying treadmill speed by the OFM to generate the viewpoint speed.

References

[1]
Banton, T., J. Stefanucci, et al. (2005). The Perception of Walking Speed in a Virtual Environment. Presence: Teleoperators & Virtual Environments 14(4): 294--406.
[2]
Durgin, F., Gigone, K., & Scott, R. (2005). Perception of Visual Speed while Moving. Journal of Experimental Psychology: Human Perception and Performance 31(2): 339--352.

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  • (2023)The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environmentsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102929169:COnline publication date: 1-Jan-2023
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cover image ACM Conferences
APGV '10: Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
July 2010
171 pages
ISBN:9781450302487
DOI:10.1145/1836248

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 July 2010

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Cited By

View all
  • (2024)Perceptual Illusions and Distortions in Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_245(1368-1375)Online publication date: 5-Jan-2024
  • (2023)Influence of Visual Augmented Feedback on Walking Speed Perception in Immersive Virtual RealityPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0039432(53-64)Online publication date: 1-Dec-2023
  • (2023)The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environmentsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102929169:COnline publication date: 1-Jan-2023
  • (2022)Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual realityVirtual Reality10.1007/s10055-022-00677-927:2(603-625)Online publication date: 2-Aug-2022
  • (2021)I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its Application2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00072(483-492)Online publication date: Mar-2021
  • (2021)Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00025(50-56)Online publication date: Mar-2021
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  • (2019)Influence of the Size of the Field of View on Visual Perception While Running in a Treadmill-Mediated Virtual EnvironmentFrontiers in Psychology10.3389/fpsyg.2019.0234410Online publication date: 16-Oct-2019
  • (2019)A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual FieldFrontiers in Neural Circuits10.3389/fncir.2019.0006813Online publication date: 30-Oct-2019
  • (2019)Regular physical activity modulates perceived visual speed when running in treadmill-mediated virtual environmentsPLOS ONE10.1371/journal.pone.021901714:6(e0219017)Online publication date: 26-Jun-2019
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