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Data driven in-betweening for hand drawn rotating face

Published: 26 July 2010 Publication History

Abstract

In anime production, some key-frames are drawn by artist precisely and then a great number of in-betweening frames are drawn by assistants' hands. However, it is seriously time-consuming and skilled work to draw many characters especially including face rotation. In this paper, we propose an automatic in-betweening technique for rotating face of hand drawn character only from a front image and a diagonal image (Fig.1). Baxter [2009] represented generating in-betweening using image morphing technique. However, their approach doesn't consider reflecting the artist's style and touch. Accordingly, we represent reflecting style and touch using morphing technique trained by his own database and introduced especially to generate a rotational in-betweening faces. This database contains center of gravity of each part (right eye, left eye, nose, mouth, eyebrow) and the contours on the facial image.

Reference

[1]
William Baxter et al., "Compatible Embedding for 2D Shape Animation", IEEE Transactions Visualization and Computer Graphics, vol. 15, Issue 5, p867--879, 2009.

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cover image ACM Conferences
SIGGRAPH '10: ACM SIGGRAPH 2010 Posters
July 2010
156 pages
ISBN:9781450303934
DOI:10.1145/1836845
  • Conference Chair:
  • Cindy Grimm
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Published: 26 July 2010

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  • (2020)Can Computers Create Comics and Animations?Natural Language Processing10.4018/978-1-7998-0951-7.ch051(1058-1084)Online publication date: 2020
  • (2019)Can Computers Understand Picture Books and Comics?Post-Narratology Through Computational and Cognitive Approaches10.4018/978-1-5225-7979-3.ch008(318-350)Online publication date: 2019
  • (2016)Can Computers Create Comics and Animations?Computational and Cognitive Approaches to Narratology10.4018/978-1-5225-0432-0.ch006(164-190)Online publication date: 2016
  • (2014)Quasi 3D rotation for hand-drawn charactersACM SIGGRAPH 2014 Posters10.1145/2614217.2633397(1-1)Online publication date: 27-Jul-2014

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