ABSTRACT
This architectural system explores the idea of using a parametric interface that reacts and changes based on user input while reproducing a series of affects (defined in psychology as the experience of emotion or feeling) on the user. The affects are predetermined, based on real world examples, and the system is designed in accordance. The overall premise for this project is to explore how tangible affects can be represented through parameters where the results are only visualized through the computer.
Index Terms
- Reactive architecture
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