skip to main content
10.1145/1836845.1836978acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

Dynamic ambient occlusion from volumetric proxies

Published: 26 July 2010 Publication History

Abstract

Real-time applications require simple techniques that enable predictable high performance rendering, but illumination methods for GPUs tend either to be complex and fragile on the one hand or very limited and offering poor visual quality on the other. The addition of a plausible global look to an application's lighting impacts users' perceptions of its realism, and on the spectrum of existing approaches, screen space ambient occlusion (SSAO) lies at the simplest and most predictable end. We have extended screen space ambient occlusion by replacing its depth buffer comparisons with a sampling of a volumetric discretization of the scene, while still evaluating it in an image-space post-process and thus retaining its predictable performance. We show improvements in quality over depth buffer based alternatives at a reasonable additional cost.

References

[1]
Eisemann, E., and Décoret, X. 2006. Fast scene voxelization and applications. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH, 71--78.
[2]
Reinbothe, C., Boubekeur, T., and Alexa, M. 2009. Hybrid ambient occlusion. EUROGRAPHICS 2009 Areas Papers, ??--??

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '10: ACM SIGGRAPH 2010 Posters
July 2010
156 pages
ISBN:9781450303934
DOI:10.1145/1836845
  • Conference Chair:
  • Cindy Grimm
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 July 2010

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. ambient occlusion
  2. global illumination
  3. slicemap

Qualifiers

  • Research-article

Conference

SIGGRAPH '10
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)1
  • Downloads (Last 6 weeks)0
Reflects downloads up to 28 Feb 2025

Other Metrics

Citations

Cited By

View all

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media