skip to main content
10.1145/1836845.1836979acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

Exploring global illumination for virtual reality

Authors Info & Claims
Published:26 July 2010Publication History

ABSTRACT

Real time global illumination (GI) is a difficult and steadily researched area. Advances in the field could potentially benefit virtual reality applications by increasing users' sense of presence. In immersive virtual environments (IVE) like CAVEs, applications must support perspective-corrected stereoscopic rendering. Dmitriev et al. [2004] performed GI in a CAVE using Precomputed Radiance Transfer, which requires a static scene. Mortensen et al. [2007] also performed GI in a CAVE using Virtual Light Fields which did not allow moving lights or geometry. We present our attempt to find GI techniques that support dynamic lights and scene geometry in our 6-sided CAVE-like IVE (DRIVE6). We implemented two separate illumination techniques: GPU photon mapping (GPM) and multiresolution splatting for indirect illumination (MSII). Each technique makes trade-offs between image quality and speed, and appropriate use of each depends on the needs of the application. Anecdotal evidence suggests that these techniques increase the sense of presence, warranting formal study. A user study is planned.

References

  1. Dmitriev, K., Annen, T., Krawczyk, G., Myszkowski, K., and Seidel, H.-P. 2004. A CAVE system for interactive modeling of global illumination in car interior. In Proc. ACM Symp. on VR Software and Technology, ACM, 137--145. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. McGuire, M., and Luebke, D. 2009. Hardware-accelerated global illumination by image space photon mapping. In Proc. 1st ACM Conf. on High Performance Graphics, ACM, 77--89. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Mortensen, J., Khanna, P., Yu, I., and Slater, M. 2007. Real-time global illumination in the CAVE. In Proc. ACM Symp. on VR Software and Technology, ACM, 145--148. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Nichols, G., and Wyman, C. 2009. Multiresolution splatting for indirect illumination. In Proc. 2009 Symp. on Interactive 3D Graphics and Games, ACM, 83--90. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Nichols, G., Shopf, J., and Wyman, C. 2009. Hierarchical image-space radiosity for interactive global illumination. Computer Graphics Forum 28, 4, 1141--1149.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Wang, R., Wang, R., Zhou, K., Pan, M., and Bao, H. 2009. An efficient GPU-based approach for interactive global illumination. ACM SIGGRAPH 2009 28, 3, 1--8. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Exploring global illumination for virtual reality

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Conferences
            SIGGRAPH '10: ACM SIGGRAPH 2010 Posters
            July 2010
            156 pages
            ISBN:9781450303934
            DOI:10.1145/1836845
            • Conference Chair:
            • Cindy Grimm

            Copyright © 2010 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 26 July 2010

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article

            Acceptance Rates

            Overall Acceptance Rate1,822of8,601submissions,21%

            Upcoming Conference

            SIGGRAPH '24
          • Article Metrics

            • Downloads (Last 12 months)3
            • Downloads (Last 6 weeks)3

            Other Metrics

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader