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Comic Engine: interactive system for creating and browsing comic books with attention cuing

Published: 26 May 2010 Publication History

Abstract

Comic Engine is an interactive comic creation system that uses a unique Attention Cuing technique. Our system focuses on both comic creation and comic browsing. To enhance both functions, we use a unique Attention Cuing technique, which is a kind of comic grammar, and is used to control the reader's viewpoint by professional comic creators. This technique is common for comic creators; therefore, we integrated it with comic creation to create more practical comic books. Both functions based on Attention Cuing are simple. However, users can depict a wide variety of comic content using simple interactions of the graphical user interface. We describe a prototype of the Comic Engine system, focusing on the design features and efficiencies.

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  1. Comic Engine: interactive system for creating and browsing comic books with attention cuing

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    cover image ACM Other conferences
    AVI '10: Proceedings of the International Conference on Advanced Visual Interfaces
    May 2010
    427 pages
    ISBN:9781450300766
    DOI:10.1145/1842993
    • Editor:
    • Giuseppe Santucci
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 26 May 2010

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    Author Tags

    1. animation
    2. attention cuing
    3. browsing
    4. comic
    5. communication
    6. creation
    7. interactive system
    8. visualization technique

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    Cited By

    View all
    • (2021)Graphic Novel Subtitles: Requirement Elicitation and System ImplementationProceedings of the 2021 ACM International Conference on Interactive Media Experiences10.1145/3452918.3465489(228-232)Online publication date: 21-Jun-2021
    • (2018)Design of Intelligent Comic Make System for Educational Application Based on Comic Script CreationEURASIA Journal of Mathematics, Science and Technology Education10.12973/ejmste/8119314:3Online publication date: 2018
    • (2017)Intelligent comic make system based on comic script creation2017 International Conference on Applied System Innovation (ICASI)10.1109/ICASI.2017.7988273(1729-1732)Online publication date: May-2017
    • (2016)Computational CartoonistProceedings, Part I, of the 22nd International Conference on MultiMedia Modeling - Volume 951610.1007/978-3-319-27671-7_4(42-50)Online publication date: 4-Jan-2016
    • (2015)Comic-CrowdProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836057(163-172)Online publication date: 30-Nov-2015
    • (2015)Optimized Comics-Based Storytelling for Temporal Image SequencesIEEE Transactions on Multimedia10.1109/TMM.2014.238361617:2(201-215)Online publication date: Feb-2015
    • (2013)Optimized speech balloon placement for automatic comics generationProceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices10.1145/2505483.2505486(1-6)Online publication date: 22-Oct-2013
    • (2012)Automatic stylistic manga layoutACM Transactions on Graphics10.1145/2366145.236616031:6(1-10)Online publication date: 1-Nov-2012
    • (2012)Inferring artistic intention in comic art through viewer gazeProceedings of the ACM Symposium on Applied Perception10.1145/2338676.2338688(55-62)Online publication date: 3-Aug-2012

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