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3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments

Published: 26 May 2010 Publication History

Abstract

Gaze visualizations hold the potential to facilitate usability studies of interactive systems. However, visual gaze analysis in three-dimensional virtual environments still lacks methods and techniques for aggregating attentional representations. We propose three novel gaze visualizations for the application in such environments: projected, object-based, and surface-based attentional maps. These techniques provide an overview of how visual attention is distributed across a scene, among different models, and across a model's surface. Two user studies conducted among eye tracking and visualization experts approve the high value of these techniques for the fast evaluation of eye tracking studies in virtual environments.

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Lessing, S. and Linge, L. IICap: A new environment for eye tracking data analysis. Master's thesis. University of Lund, Sweden, 2002.
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Cited By

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  • (2025)The fundamentals of eye tracking part 4: Tools for conducting an eye tracking studyBehavior Research Methods10.3758/s13428-024-02529-757:1Online publication date: 6-Jan-2025
  • (2024)Real-Time Gameplay Data and Biometric Measurement Integration as a Data Source for Game User ResearchDigital Interaction and Machine Intelligence10.1007/978-3-031-66594-3_15(144-156)Online publication date: 15-Aug-2024
  • (2024)Eye Tracking in Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_170(681-688)Online publication date: 5-Jan-2024
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cover image ACM Other conferences
AVI '10: Proceedings of the International Conference on Advanced Visual Interfaces
May 2010
427 pages
ISBN:9781450300766
DOI:10.1145/1842993
  • Editor:
  • Giuseppe Santucci
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 May 2010

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Author Tags

  1. attentional map
  2. eye movements
  3. eye tracking
  4. gaze visualizations
  5. three-dimensional scene
  6. virtual environments

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Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2025)The fundamentals of eye tracking part 4: Tools for conducting an eye tracking studyBehavior Research Methods10.3758/s13428-024-02529-757:1Online publication date: 6-Jan-2025
  • (2024)Real-Time Gameplay Data and Biometric Measurement Integration as a Data Source for Game User ResearchDigital Interaction and Machine Intelligence10.1007/978-3-031-66594-3_15(144-156)Online publication date: 15-Aug-2024
  • (2024)Eye Tracking in Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_170(681-688)Online publication date: 5-Jan-2024
  • (2023)Visualizing Spatial Gaze Data in the Perception of 3D ObjectsLeonardo10.1162/leon_a_0230856:2(133-138)Online publication date: 1-Apr-2023
  • (2023)Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real‐World EnvironmentsComputer Graphics Forum10.1111/cgf.1483842:3(385-396)Online publication date: 27-Jun-2023
  • (2023)Development of a user evaluation system in virtual reality based on eye-tracking technologyMultimedia Tools and Applications10.1007/s11042-023-14583-y82:14(21117-21130)Online publication date: 18-Feb-2023
  • (2023)A Platform for Analyzing Students’ Behavior in Virtual Spaces on Mozilla HubsImmersive Learning Research Network10.1007/978-3-031-47328-9_16(209-219)Online publication date: 31-Oct-2023
  • (2021)Integrating Mobile Eye-Tracking and VSLAM for Recording Spatial Gaze in Works of Art and ArchitectureTechnology|Architecture + Design10.1080/24751448.2021.19670585:2(177-187)Online publication date: 3-Nov-2021
  • (2021)Visualization of User’s Behavior in Indoor Virtual Environments Through Interactive HeatmapsHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_38(600-609)Online publication date: 26-Aug-2021
  • (2018)Capturing real-world gaze behaviourProceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications10.1145/3204493.3204528(1-9)Online publication date: 14-Jun-2018
  • Show More Cited By

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