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Simulation of rhythmic learning: a case study

Published: 15 September 2010 Publication History

Abstract

Simulation of human interaction with computational systems can inform their design and provide means for designing new, intelligent systems capturing some of the essence of human behavior. We describe a system simulating a situation, where a virtual tutor is teaching rhythms to a human learner. In this simulation, we virtualize the human behavior related to the learning of new rhythms. We inform the design of the system based on an experiment, in which a virtual tutor taught Flamenco hand clapping patterns to human subjects. Based on the findings on interaction with the system and learning of the patterns, we are simulating this learning situation with a virtual learning clapper. We also discuss the future work to be undertaken for more realistic, agent-based simulation of rhythmic interaction.

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cover image ACM Other conferences
AM '10: Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
September 2010
156 pages
ISBN:9781450300469
DOI:10.1145/1859799
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 September 2010

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Author Tags

  1. Flamenco
  2. hand clapping
  3. rhythmic interaction
  4. simulation

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  • Research-article

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AM '10
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AM '10: The 5th Audio Mostly Conference
September 15 - 17, 2010
Piteå, Sweden

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Overall Acceptance Rate 177 of 275 submissions, 64%

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