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Towards a model for egocentric interaction with physical and virtual objects

Published: 16 October 2010 Publication History

Abstract

Designers of mobile context-aware systems are struggling with the problem of conceptually incorporating the real world into the system design. We present a body-centric modeling framework (as opposed to device-centric) that incorporates physical and virtual objects of interest on the basis of proximity and human perception, framed in the context of an emerging "egocentric" interaction paradigm.

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cover image ACM Other conferences
NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
October 2010
889 pages
ISBN:9781605589343
DOI:10.1145/1868914
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Reykjavik University
  • University of Iceland

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 October 2010

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  1. interaction paradigm
  2. user interface design

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  • (2021)Facilitating Workers’ Task Proficiency with Subtle Decay of Contextual AR-Based Assistance Derived from Unconscious Memory StructuresInformation10.3390/info1201001712:1(17)Online publication date: 4-Jan-2021
  • (2019)Measuring the effect of public vs private context on the kinematics of smartphone motion gesturesProceedings of the 31st Conference on l'Interaction Homme-Machine10.1145/3366550.3372260(1-6)Online publication date: 10-Dec-2019
  • (2019)Marking the City: Interactions in Multiple Space Scales in Virtual Reality2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2019.00125(465-469)Online publication date: Oct-2019
  • (2017)Enabling Touch-Based Communication in Wearable Devices for People with Sensory and Multisensory ImpairmentsAdvances in Human Factors in Wearable Technologies and Game Design10.1007/978-3-319-60639-2_15(149-159)Online publication date: 14-Jun-2017
  • (2016)The MIT Museum Glassware PrototypeJournal on Computing and Cultural Heritage 10.1145/28722789:3(1-28)Online publication date: 20-Sep-2016
  • (2016)Extending Cognitive Work Analysis for embodiment: ecological psychology, activity theory and Worker Competency AnalysisTheoretical Issues in Ergonomics Science10.1080/1463922X.2016.124374018:6(548-572)Online publication date: 20-Oct-2016
  • (2016)Device- and system-independent personal touchless user interface for operating roomsInternational Journal of Computer Assisted Radiology and Surgery10.1007/s11548-016-1375-611:6(853-861)Online publication date: 16-Mar-2016
  • (2015)An egocentric approach towards ubiquitous multimodal interactionAdjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers10.1145/2800835.2806202(927-932)Online publication date: 7-Sep-2015
  • (2015)Designing Wearable Personal Assistants for Surgeons: An Egocentric ApproachIEEE Pervasive Computing10.1109/MPRV.2015.6114:3(22-31)Online publication date: Jul-2015
  • (2015)Extending the Repertoire of Activity Theory in HCI: N. A. Bernstein and the Role of the BodyInteracting with Computers10.1093/iwc/iwv01928:4(479-500)Online publication date: 8-Jul-2015
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