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A high-quality low-delay remote rendering system for 3D video

Published: 25 October 2010 Publication History

Abstract

As an emerging technology, 3D video has shown a great potential to become the next generation media for tele-immersion. However, streaming and rendering this dynamic 3D data in real-time requires tremendous network bandwidth and computing resources. In this paper, we build a remote rendering model to better study different remote rendering designs and define 3D video rendering as an optimization problem. Moreover, we design a 3D video remote rendering system that significantly reduces the delay while maintaining high rendering quality. We also propose a reference viewpoint prediction algorithm with super sampling support that requires much less computation resources but provides better performance than the search-based algorithms proposed in the related work.

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  • (2019)Performance bottleneck analysis and resource optimized distribution method for IoT cloud rendering computing system in cyber-enabled applicationsEURASIP Journal on Wireless Communications and Networking10.1186/s13638-019-1401-92019:1Online publication date: 29-Mar-2019
  • (2018)Scalable Remote Rendering Using Synthesized Image Quality AssessmentIEEE Access10.1109/ACCESS.2018.28531326(36595-36610)Online publication date: 2018
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cover image ACM Conferences
MM '10: Proceedings of the 18th ACM international conference on Multimedia
October 2010
1836 pages
ISBN:9781605589336
DOI:10.1145/1873951
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 25 October 2010

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Author Tags

  1. 3D video
  2. 3D warping
  3. mobile devices
  4. remote rendering

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  • Research-article

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MM '10
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MM '10: ACM Multimedia Conference
October 25 - 29, 2010
Firenze, Italy

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

View all
  • (2023)ZGaming: Zero-Latency 3D Cloud Gaming by Image PredictionProceedings of the ACM SIGCOMM 2023 Conference10.1145/3603269.3604819(710-723)Online publication date: 10-Sep-2023
  • (2019)Performance bottleneck analysis and resource optimized distribution method for IoT cloud rendering computing system in cyber-enabled applicationsEURASIP Journal on Wireless Communications and Networking10.1186/s13638-019-1401-92019:1Online publication date: 29-Mar-2019
  • (2018)Scalable Remote Rendering Using Synthesized Image Quality AssessmentIEEE Access10.1109/ACCESS.2018.28531326(36595-36610)Online publication date: 2018
  • (2017)Sprite treeThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1286-033:11(1385-1402)Online publication date: 1-Nov-2017
  • (2015)A Survey of Interactive Remote Rendering SystemsACM Computing Surveys10.1145/271992147:4(1-29)Online publication date: 26-May-2015
  • (2014)Cloud-Assisted Smart Camera Networks for Energy-Efficient 3D Video StreamingComputer10.1109/MC.2014.11447:5(60-66)Online publication date: May-2014
  • (2013)Interactive Multiview Video System With Low Complexity 2D Look Around at DecoderIEEE Transactions on Multimedia10.1109/TMM.2013.224614715:5(1070-1082)Online publication date: Aug-2013
  • (2012)Evaluation of techniques for web 3D graphics animation on portable devices2012 International Conference on Telecommunications and Multimedia (TEMU)10.1109/TEMU.2012.6294708(152-157)Online publication date: Jul-2012
  • (2011)Towards peer-assisted rendering in networked virtual environmentsProceedings of the 19th ACM international conference on Multimedia10.1145/2072298.2072324(183-192)Online publication date: 28-Nov-2011
  • (2011)Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gamingProceedings of the 19th ACM international conference on Multimedia10.1145/2072298.2072313(103-112)Online publication date: 28-Nov-2011
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