skip to main content
10.1145/1878537.1878589acmotherconferencesArticle/Chapter ViewAbstractPublication PagesspringsimConference Proceedingsconference-collections
research-article

A human-in-the loop approach for representing populations in virtual and constructive simulations

Published: 11 April 2010 Publication History

Abstract

In military operations the presence of civilians has become the rule rather than the exception. The contemporary operations environment involves constant contact between military units and local populations. It is therefore necessary that the human terrain be properly represented in the synthetic environments used for military training and experimentation. This paper argues that there is room in this domain for simulations of civilians combining simplified (and thus computationally performant) behaviour models and versatile user interfaces. The idea is to allow a knowledgeable human to control the main population dynamics in real time, while leaving elementary individual behaviours to the computer. This concept is the result of a requirements collection activity with Canadian Army training experts of which the results are presented. This paper also proposes a prototype that addresses a core group of these requirements. The design of the user interface is presented as well as the models used to represent pedestrians, animals, vehicles and their behaviours.

References

[1]
Bill Blank, Alex Broadbent, Adam Crane, and Gedalia Pasternak. Defeating the authoring bottleneck: Techniques for quickly and efficiently populating simulated environments. In Proceedings of the 2009 IMAGE conference, St-Louis, Missouri, 2009.
[2]
SwRI MAICE station: Training, simulation & performance improvement technologies. http://www.swri.org/4org/d07/tspi/maice.htm.
[3]
R. Evertsz, F. E Ritter, P. Busetta, M. Pedrotti, and J. L Bittner. CoJACKAchieving principled behaviour variation in a moderated cognitive architecture. In Proceedings of the 17th Conference on Behavior Representation in Modeling and Simulation, page 8089, 2008.
[4]
F. D McKenzie, M. D Petty, P. A Kruszewski, R. C Gaskins, Q. A. H Nguyen, J. Seevinck, and E. W Weisel. Integrating crowd-behavior modeling into military simulation using game technology. Simulation & Gaming, 39(1):10, 2008.
[5]
B. G Silverman, G. Bharathy, K. O'Brien, and J. Cornwell. Human behavior models for agents in simulators and games: part II: gamebot engineering with PMFserv. Presence: Teleoperators & Virtual Environments, 15(2):163185, 2006.
[6]
Q. H. Nguyen, F. D. McKenzie, and M. D Petty. Crowd behavior cognitive model architecture design. In Proceedings of the 2005 Conference on Behavior Representation in Modeling and Simulation (BRIMS), page 5564, Universal City, CA, 2005.
[7]
P. Madhavan, Y. Papelis, R. Kady, and L. Moya. An Agent-Based model of crowd cognition. In Proceedings of the 18th Conference on Behavior Representation in Modeling and Simulation, pages pp. 139--140, Sundance, UT, 2009.
[8]
Y. H. Wong. Ignoring the Innocent: Non-combatants in Urban Operations and in Military Models and Simulations. PhD thesis, Pardee RAND Graduate School, 2006.
[9]
Jérôme Levesque, Franois Cazzolato, and Robin Harrap. Representing civilian populations in constructive and virtual simulations. In Proceedings of the Fall Simulation Interoperability Workshop 2009, Orlando, FL, 2009. Simulation Interoperability Standards Organization.
[10]
G. Klein. Sources of power. MIT Press Cambridge, MA., 1998.
[11]
R. L Knoblauch, M. T Pietrucha, and M. Nitzburg. Field studies of pedestrian walking speed and start-up time. Transportation Research Record: Journal of the Transportation Research Board, 1538(-1):27--38, 1996.
[12]
CCTV footage of suicide attack in karachi 28\12\2009, http://www.youtube.com/watch?v=69ixnr3qvta, December 2009.

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
SpringSim '10: Proceedings of the 2010 Spring Simulation Multiconference
April 2010
1726 pages
ISBN:9781450300698

Sponsors

  • SCS: Society for Modeling and Simulation International

In-Cooperation

Publisher

Society for Computer Simulation International

San Diego, CA, United States

Publication History

Published: 11 April 2010

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. behavior modeling
  2. human terrain
  3. interoperability
  4. multi-agent simulation

Qualifiers

  • Research-article

Conference

SpringSim '10
Sponsor:
  • SCS
SpringSim '10: 2010 Spring Simulation Conference
April 11 - 15, 2010
Florida, Orlando

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 89
    Total Downloads
  • Downloads (Last 12 months)2
  • Downloads (Last 6 weeks)0
Reflects downloads up to 13 Jan 2025

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media