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Audio and haptic based virtual environments for orientation and mobility in people who are blind

Published: 25 October 2010 Publication History

Abstract

This study presents the development of a videogame with two audio and haptic interfaces that allow for the stimulation of orientation and mobility skills in people who are blind through the use of virtual environments. Our idea was to test the hypothesis regarding the use of audio and haptic interfaces together, allowing for the creation of a better mental representation of a virtual environment, compared to that which results from the use of each kind of interface separately. The videogame's icon usability has been evaluated, as well as a posterior cognitive analysis of the skills acquired through its use. The preliminary usability results show that the people correctly describe the textures and shapes used in the software.

References

[1]
Lahav, O. and Mioduser, D. 2008. Haptic-feedback support for cognitive mapping of unknown spaces by people who are blind. Int. J. Hum.-Comput. Stud. 66, 1 (Jan. 2008), 23--35
[2]
Sanchez J., Tadres A., Pascual-Leone A., and Merabet L., 2009 Blind children navigation through gaming and associated brain plasticity, in Virtual Rehabilitation International Conference, pp. 29--36.
[3]
Lumbreras, M. and Sánchez, J. 1999. Interactive 3D sound hyperstories for blind children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: the CHI Is the Limit, CHI '99, Pittsburgh, Pennsylvania, United States, May 15 - 20, pp. 318--325.

Cited By

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  • (2024)"It's an independent living skill, but covered with fun!": Prompting At-Home Skill Development for Children with Vision ImpairmentProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675626(1-14)Online publication date: 27-Oct-2024
  • (2020)Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level TaxonomyMultimodal Technologies and Interaction10.3390/mti40400794:4(79)Online publication date: 17-Nov-2020
  • (2019)A Preliminary Study on Requirements of Olfactory, Haptic and Audio Enabled Application for Visually Impaired in Edutainment2019 IEEE 9th Symposium on Computer Applications & Industrial Electronics (ISCAIE)10.1109/ISCAIE.2019.8743738(249-253)Online publication date: Apr-2019
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  1. Audio and haptic based virtual environments for orientation and mobility in people who are blind

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      cover image ACM Conferences
      ASSETS '10: Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
      October 2010
      346 pages
      ISBN:9781605588810
      DOI:10.1145/1878803

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 25 October 2010

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      Author Tags

      1. haptic and audio interfaces
      2. icon usability
      3. mobility
      4. orientation

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      Overall Acceptance Rate 436 of 1,556 submissions, 28%

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      View all
      • (2024)"It's an independent living skill, but covered with fun!": Prompting At-Home Skill Development for Children with Vision ImpairmentProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675626(1-14)Online publication date: 27-Oct-2024
      • (2020)Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level TaxonomyMultimodal Technologies and Interaction10.3390/mti40400794:4(79)Online publication date: 17-Nov-2020
      • (2019)A Preliminary Study on Requirements of Olfactory, Haptic and Audio Enabled Application for Visually Impaired in Edutainment2019 IEEE 9th Symposium on Computer Applications & Industrial Electronics (ISCAIE)10.1109/ISCAIE.2019.8743738(249-253)Online publication date: Apr-2019
      • (2017)Investigating the Mode in Multimodal Video GamesProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053177(2487-2495)Online publication date: 6-May-2017
      • (2017)The effects of haptic-virtual reality game therapy on brain-motor coordination for children with hemiplegia: A pilot study2017 International Conference on Virtual Rehabilitation (ICVR)10.1109/ICVR.2017.8007472(1-6)Online publication date: Jun-2017
      • (2015)Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blindProceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems10.1145/3148456.3148476(1-4)Online publication date: 3-Nov-2015
      • (2015)Non-visual virtual interaction: Can Sensory Substitution generically increase the accessibility of Graphical virtual reality to the blind?2015 3rd IEEE VR International Workshop on Virtual and Augmented Assistive Technology (VAAT)10.1109/VAAT.2015.7155404(15-17)Online publication date: Mar-2015
      • (2015)A Walking Assistant Robotic System for the Visually Impaired Based on Computer Vision and Tactile PerceptionInternational Journal of Social Robotics10.1007/s12369-015-0313-z7:5(617-628)Online publication date: 30-Jul-2015
      • (2015)Multimodal Videogames for the Cognition of People Who Are Blind: Trends and IssuesUniversal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being10.1007/978-3-319-20684-4_52(535-546)Online publication date: 18-Jul-2015
      • (2014)Audio haptic videogaming for developing wayfinding skills in learners who are blindProceedings of the 19th international conference on Intelligent User Interfaces10.1145/2557500.2557519(199-208)Online publication date: 24-Feb-2014
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