skip to main content
10.1145/1889863.1889876acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
research-article

Reduced deforming filter culling for fast continuous collision detection

Published: 22 November 2010 Publication History

Abstract

We propose a novel efficient deforming filter culling method for continuous collision detection (CCD) problem performed by dimension reduction in subspace. We present a fast linear filter (1D reduced filter) considering relative motion between primitives. We also provide a conservative and fast planar filter test (2D reduced filter) for self-collision feature pairs considering relative motion between vertex and edge. Filter test in subspace removes large amount of false positives and elementary tests with low cost, and improve the overall performance of collision query. We demonstrate our approach and compare it with previous alternatives in kinds of dynamic scenes. Combined with our linear and planar reduced filter, we observe a magnitude of speed improvement on elementary tests (over 2x) compared against previous ones. Our method keeps stable performance for simulations with large step time.

References

[1]
Barbič, J., and James, D. L. 2010. Subspace self-collision culling. ACM Trans. on Graphics (SIGGRAPH 2010) 29, 3.
[2]
Bridson, R., Fedkiw, R., and Anderson, J. 2002. Robust treatment of collisions, contact and friction for cloth animation. In Proceedings of the 29th annual conference on Computer graphics and interactive techniques, ACM, 594--603.
[3]
Curtis, S., Tamstorf, R., and Manocha, D. 2008. Fast collision detection for deformable models using representative-triangles. In Proceedings of the 2008 symposium on Interactive 3D graphics and games, ACM, 61--69.
[4]
Grinspun, E., and Schroder, P. 2001. Normal bounds for subdivision-surface interference detection. In IEEE Visualization'01, IEEE Computer Society, 333--340.
[5]
Hutter, M., and Fuhrmann, A. 2007. Optimized continuous collision detection for deformable triangle meshes. Proc. WSCG07, 25--32.
[6]
Provot, X. 1997. Collision and self-collision handling in cloth model dedicated to design garments. In Graphics interface, vol. 97, Citeseer, 177--189.
[7]
Schvartzman, S., Gascón, J., and Otaduy, M. 2009. Bounded normal trees for reduced deformations of triangulated surfaces. In Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, 75--82.
[8]
Schvartzman, S., Pérez, A., and OTADUY, M. 2010. Star-Contours for Efficient Hierarchical Self-Collision Detection. In ACM Trans. on Graphics (Proc. of ACM SIGGRAPH), vol. 29.
[9]
Tang, M., Curtis, S., Yoon, S., and Manocha, D. 2009. ICCD: Interactive continuous collision detection between deformable models using connectivity-based culling. IEEE Transactions on Visualization and Computer Graphics 15, 544--557.
[10]
Tang, M., Manocha, D., and Tong, R. 2010. Fast continuous collision detection using deforming non-penetration filters. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 7--13.
[11]
Volino, P., and Thalmann, N. 1994. Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity. In Computer Graphics Forum, vol. 13, Amsterdam: North Holland, 1982-, 155--166.

Cited By

View all
  • (2013)Minimum Normal Cone for Continuous Collision DetectionApplied Mechanics and Materials10.4028/www.scientific.net/AMM.397-400.2477397-400(2477-2482)Online publication date: Sep-2013
  • (2012)Subspace Culling for Continuous Collision DetectionProceedings of the 2012 Third World Congress on Software Engineering10.1109/WCSE.2012.23(83-86)Online publication date: 6-Nov-2012

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VRST '10: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
November 2010
244 pages
ISBN:9781450304412
DOI:10.1145/1889863
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 November 2010

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. collision detection
  2. deforming filter culling
  3. dimension reduction
  4. subspace

Qualifiers

  • Research-article

Funding Sources

Conference

VRST'10

Acceptance Rates

Overall Acceptance Rate 66 of 254 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)1
  • Downloads (Last 6 weeks)0
Reflects downloads up to 08 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2013)Minimum Normal Cone for Continuous Collision DetectionApplied Mechanics and Materials10.4028/www.scientific.net/AMM.397-400.2477397-400(2477-2482)Online publication date: Sep-2013
  • (2012)Subspace Culling for Continuous Collision DetectionProceedings of the 2012 Third World Congress on Software Engineering10.1109/WCSE.2012.23(83-86)Online publication date: 6-Nov-2012

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media