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Physically-based animation for realistic interactions between tree branches and raindrops

Published: 22 November 2010 Publication History

Abstract

This paper proposes a novel approach to animation realistic interactions between tree branches and raindrops in a physically-based way. A new elastic model using a three-prism structures is presented to flexibly bend and twist tree branches naturally in the first time. Various distinct forms of interactions when or after raindrops hitting on tree branches can be well simulated using a new efficient technique specially designed for liquid motion on non-rigid objects with hydrophilic surfaces. Experimental results indicate that our approach can be used to simulate the interactions between tree branches and raindrops efficiently and realistically.

References

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Cited By

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  • (2024)Learning to Simulate Tree-Branch Dynamics for ManipulationIEEE Robotics and Automation Letters10.1109/LRA.2024.33498309:2(1748-1755)Online publication date: Feb-2024
  • (2016)A phenomenological model for throughfall rendering in real-timeComputer Graphics Forum10.5555/3071773.307177635:4(13-23)Online publication date: 1-Jul-2016
  • (2016)A phenomenological model for throughfall rendering in real-timeComputer Graphics Forum10.1111/cgf.1294535:4(13-23)Online publication date: 27-Jul-2016
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  1. Physically-based animation for realistic interactions between tree branches and raindrops

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        cover image ACM Conferences
        VRST '10: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
        November 2010
        244 pages
        ISBN:9781450304412
        DOI:10.1145/1889863
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Publication History

        Published: 22 November 2010

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        Author Tags

        1. interactions
        2. physically-based simulation
        3. raindrop animation
        4. tree branch animation

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        Overall Acceptance Rate 66 of 254 submissions, 26%

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        View all
        • (2024)Learning to Simulate Tree-Branch Dynamics for ManipulationIEEE Robotics and Automation Letters10.1109/LRA.2024.33498309:2(1748-1755)Online publication date: Feb-2024
        • (2016)A phenomenological model for throughfall rendering in real-timeComputer Graphics Forum10.5555/3071773.307177635:4(13-23)Online publication date: 1-Jul-2016
        • (2016)A phenomenological model for throughfall rendering in real-timeComputer Graphics Forum10.1111/cgf.1294535:4(13-23)Online publication date: 27-Jul-2016
        • (2013)Compressing 3D Trees With Rendering Efficiency Based on Differential DataIEEE Transactions on Multimedia10.1109/TMM.2012.223106215:2(304-315)Online publication date: 1-Feb-2013
        • (2012)Interactive coupling between a tree and raindropsComputer Animation and Virtual Worlds10.1002/cav.145123:3-4(267-277)Online publication date: 1-May-2012

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