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Kokubunji cliff line

Published:15 December 2010Publication History

ABSTRACT

In the regular act of CG design, editing 3D models from excellent commercial software GUIs seems almost equivalent to a sculptor carving a Japanese cypress, or molding clay into a sculpture. There is nothing in this direct operational environment that will cause the user to experience complicated mathematical calculations. Many have forgotten that CG creation is built upon numbers. However, the 3D models that we create from this illusionary act of formation are simply numbers in memory space, far removed from sculptures or statues that are real-space models. If we cannot touch them with our hands, they also do not communicate the accumulation of time required for creation. How can I, who so loves creating things, fill the sense of loss that this has created? Now I feel that I require a clear division between "sculpting to experience the finer points of being a creator" and "editing numbers with a calculator." This product minimizes the work done using the GUI, and is computer animation created using procedural programming.

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            • Published in

              cover image ACM Conferences
              SA '10: ACM SIGGRAPH ASIA 2010 Computer Animation Festival
              December 2010
              136 pages
              ISBN:9781450305259
              DOI:10.1145/1900264

              Copyright © 2010 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 15 December 2010

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