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Progressive mesh cutting for real-time haptic incision simulator

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Published:15 December 2010Publication History

ABSTRACT

Incision is one of the most critical actions in the medical treatment, and the constant practice is required to be skillful at it. Accordingly, researchers have strived to simulate the incision in the virtual environment. Recently, several methods for mesh cutting and deformation such as [Turkiyyah et al. 2009] are presented to establish a realistic incision simulator. However, most of previous methods endure the alternative of inaccurate incision path or redundant primitives for their primary goal. These factors often affect the results of further simulation steps. To address this issue, we need to find the optimal trade-off between the accuracy and the complexity of the geometry in an acceptable time delay.

References

  1. Bielser, D., Glardon, P., Teschner, M., and Gross, M. 2004. A state machine for real-time cutting of tetrahedral meshes. Graphical Models 66, 6, 398--417. Special Issue on Pacific Graphics 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Turkiyyah, G., Karam, W. B., Ajami, Z., and Nasri, A. 2009. Mesh cutting during real-time physical simulation. In SPM '09: 2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling, 159--168. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Progressive mesh cutting for real-time haptic incision simulator

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                cover image ACM Conferences
                SA '10: ACM SIGGRAPH ASIA 2010 Posters
                December 2010
                67 pages
                ISBN:9781450305242
                DOI:10.1145/1900354

                Copyright © 2010 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 15 December 2010

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                Overall Acceptance Rate178of869submissions,20%

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